Captured animals should age and die

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Captured animals should age and die

Postby filaret » Sat Jul 03, 2010 1:53 pm

I dug some worms and put them in a container. Then I waited for about a week. Then I looked in that container and I was surprised. Worms were still alive!
I believe worms should die in a container if there is no soil in it.
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Re: Worms

Postby peri » Sat Jul 03, 2010 2:40 pm

We should get worm farms. Like what gardeners use; they put worms and soil in a tank and let it process the soil, so the soil quality improves over time (which would be really useful for treeplanting). It would also make earthworms more useful as now they are too tedious to dig up soley for fishing and don't have much purpose otherwise.
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Re: Worms

Postby Brickbreaker » Sat Jul 03, 2010 3:16 pm

Ants too, and ant farms.
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Re: Worms

Postby filaret » Sun Jul 04, 2010 10:26 am

Use worms to convert soil and vegetable waste to compost that can be used to fertilize earth? If you mean that - I like it.
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Re: Worms

Postby iLynx » Sun Jul 04, 2010 10:48 am

Please please please please make Worms able to raise Soil Quality!

+9000 to this Idea, no doubt.
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Re: Worms

Postby Darkren » Sun Jul 04, 2010 12:29 pm

-1
Chakravanti wrote:Raising Q won't liekly happen because it defeats the purpose of localized resources.
Jackard wrote:moral of the story - the 'aesop', if you will -

all germans are evil
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Re: Worms

Postby DatOneGuy » Sun Jul 04, 2010 2:01 pm

peri wrote:We should get worm farms. Like what gardeners use; they put worms and soil in a tank and let it process the soil, so the soil quality improves over time (which would be really useful for treeplanting). It would also make earthworms more useful as now they are too tedious to dig up soley for fishing and don't have much purpose otherwise.

These are actually called Compost Bins and require a certain type of worm as it's urine is useful as a fertilizer.

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If it doesn't boost it a lot and is capped it can work side-by-side with the current system.
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Re: Worms

Postby Nicky10101 » Tue Nov 16, 2010 5:12 pm

I think it would be a great idea if worms and/or compost could raise soil quality.... though I agree it would have to be a tiny and slow raise so that it doesn't mess with the system. Perhaps we could make earthworms die after a time.... unless you put in soil with them like the silkworms with leaves? Though personally I'd just dig up more if that were the case.
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Re: Worms

Postby Breakneck9 » Tue Nov 16, 2010 5:26 pm

DatOneGuy wrote:
peri wrote:We should get worm farms. Like what gardeners use; they put worms and soil in a tank and let it process the soil, so the soil quality improves over time (which would be really useful for treeplanting). It would also make earthworms more useful as now they are too tedious to dig up soley for fishing and don't have much purpose otherwise.

These are actually called Compost Bins and require a certain type of worm as it's urine is useful as a fertilizer.

--
If it doesn't boost it a lot and is capped it can work side-by-side with the current system.



Thinking of the race between the turtle and rabbit story, why not place a cap it can go no further than the highest quality soil spot in haven, while implementing a slow quality increase over a long period of time. (like tree's but much much slower maybe 1 year to hit cap). This way whether you find a HQ spot, or create one, both would be hard to acquire, but neither would be exclusive.
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Re: Worms

Postby DatOneGuy » Tue Nov 16, 2010 7:52 pm

Breakneck9 wrote:
DatOneGuy wrote:
peri wrote:We should get worm farms. Like what gardeners use; they put worms and soil in a tank and let it process the soil, so the soil quality improves over time (which would be really useful for treeplanting). It would also make earthworms more useful as now they are too tedious to dig up soley for fishing and don't have much purpose otherwise.

These are actually called Compost Bins and require a certain type of worm as it's urine is useful as a fertilizer.

--
If it doesn't boost it a lot and is capped it can work side-by-side with the current system.



Thinking of the race between the turtle and rabbit story, why not place a cap it can go no further than the highest quality soil spot in haven, while implementing a slow quality increase over a long period of time. (like tree's but much much slower maybe 1 year to hit cap). This way whether you find a HQ spot, or create one, both would be hard to acquire, but neither would be exclusive.

No thanks, that sounds silly to allow everyone else to catch up.

IT should be able to be done to a maximum of 1.2x the starting quality, or something of the sort. for example one compost cycle raises it 5q, a maximum of 120% initial quality can be reached.
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