It has become more difficult to develop or start a new character. Until this issue is addressed, attracting new players may also be difficult.
My new player experience:
I was able to get practically nowhere (safe) on my own so I quickly joined a group for survivability. I then learned that the low skilled tasks available to me gain no LP. For example, fueling ovens, crucible etc. - zero LP, Making leather, a rather expensive skill to acquire, zero or only 1 to 2 LP (per piece of bark, one piece of bark needed per tanning bin).
Because of my initial solo attempt, I chose the farming track, but within a group, this activity is better left to a more experienced player due to the significant yield increase.
Until my character gets powerful enough to hunt, the fastest way to gain skills points is to make many useless branch baskets. Boring + useless = no fun.
On the positive side, my newbie is not getting constantly knocked unconscious by the foxes

edit
to clarify, I compared my initial start experience to the one just a couple days ago