Stone Soup Recipe & Bowls

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stone Soup Recipe & Bowls

Postby Chakravanti » Tue Nov 23, 2010 1:52 am

I'd like to see herbs, seasonings and spices as well...

Some foragable...some farmable...
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Stone Soup Recipe & Bowls

Postby sabinati » Tue Nov 23, 2010 2:44 am

yeah, herbs and shit would be cool. as long as they don't end up like pepper.
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Re: Stone Soup Recipe & Bowls

Postby Chakravanti » Tue Nov 23, 2010 5:04 am

As a cook it has occured to me that in considering this system of weights and volumes and this concept of soup there's a realism here that has an opportunity to create some nice hidden math whose obscurity won't be difficult for the casual player to deal with and only when experimenting with and refining recipes.

If we consider that in a soup vegetables with higher water content will have a lower water requirement then we can create a value for each soup-able food item. This value would be it's optimum hydration point. When the soup is put together if there's just the right amount of water the FEP's given for the ingredients are most efficient. No FEP's should be lost if the soup is weak however. It might simply be diluted for each volumetric consumption. If there's not enough water the soup isn't processed right to provide the most nutrition.* The maximum value of the soup would be calculated for each serving at an ideal amount and that's exactly what the soup provides per volume except that there's less soup (equal to the missing water content.) So over-diluting it ensures that you don't waste product but every time you make a desirable soup again you can refine it a little further to discover that ideal proportion for that soup without ever having to know the ingredients because you'll notice no better gain from a serving when reducing the water content of a recipe. Then each recipe and it's relative ideal water content become somewhat valuable information and cookbooks might even be jealously guarded secrets which can be traded amongst allies.

Incidentally while soups might not provide a significant buff to Feps They can consume very little hunger and a certain amount of a given soup will provide the full value of FEP reduction So quintessentially we have the metagame effect of creating a system that pushes players to find the right soup recipes

*That's bullshit actually, but for gameplay effect it actually works to create an intuitive system so fuck realism, its only so useful as it provide inspiration, right?

A little something for the Dwarves (and to piss Jackard off):

In the east they believe that the body changed cycles with the seasons and that certain foods were optimal to eat at different times of the year. Making recipes change during the seasons might be just a little to sadistic. But a small % swing from a given recipe's 'ideal' season could be like %125 versus the other two seasons when it gives %100 and it's polar opposite, %75. But for the love of God do NOT please do not make it relative to the moon that's just abusive =P LOL
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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