hotkeys

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: hotkeys

Postby Skorm » Tue Aug 10, 2010 4:07 pm

sabinati wrote:good lord how did you fight anything?


you dont have any idea on how much times i move that bar a day.
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Re: hotkeys

Postby Potjeh » Tue Aug 10, 2010 4:16 pm

Combat really isn't working with just 10 shortcuts. I think the combat tab could house some of them, there's enough screen real estate there. If we could at least get all the manoeuvres on it things would be a lot better. They could use letters for hotkeys, like WASD or something.
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Re: hotkeys

Postby sabinati » Tue Aug 10, 2010 4:27 pm

yeah i have my most used moves and then the main categories (attacks, manuevers, moves, special moves) hotkeyed. i would prefer a 20 slot (number, shift+number) hotkey bar but it would take up a bit more screen space, and nobody has programmed it for me...
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Re: hotkeys

Postby Skorm » Tue Aug 10, 2010 4:40 pm

sabinati wrote:alt + number... you guys didn't know about this?


for the 10 sec the server was up i didnt seemed to understand how this work, i press alt then, lets say 1 and it will give a side hotkey bar n1 or it means i am using the side bar slot n1 ? also, how do i assing something to said bars, a new one dosent seem to show up.
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Re: hotkeys

Postby sabinati » Tue Aug 10, 2010 4:43 pm

alt + 1 is the main bar that you already had, alt + 2 should bring up a new bar
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Re: hotkeys

Postby Skorm » Tue Aug 10, 2010 4:48 pm

sabinati wrote:alt + 1 is the main bar that you already had, alt + 2 should bring up a new bar


Oh, thanks a lot, this is awesome, no more "hey a bear,let me settle up my hot keys..."
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Re: hotkeys

Postby Thurrok » Wed Aug 11, 2010 12:41 am

I wish the hotkey bar wasn't using a localized config file :'( Playing the same char on different PCs messes it up completely.

Redoing one bar over and over > redoing 10 bars over and over.
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Re: hotkeys

Postby sabinati » Wed Aug 11, 2010 1:40 am

that's because pacho's client doesn't pay attention to the hotkeys it gets from the server :v

proper implementation would fix this
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