Brackwell wrote:How do you mean? Kids paying money to level up their characters? Money that will be used to ultimately make the game better?
Brackwell wrote:I agree, but I want to see this game become even better, and sadly that's not going to happen on donations alone.
Brackwell wrote:They are still great MMOs to play.
Brackwell wrote:I think you're more angry at the community that plays it rather than the game itself.
Brackwell wrote:Repercussionist wrote:The community here is pretty nice, but as soon as you make paying for stats a possibility, then you're going to attract all of the little immature kids who think they are better than other players because they can use mommy and daddy's credit card to level up.
I agree, but I want to see this game become even better, and sadly that's not going to happen on donations alone.
Brackwell wrote:Repercussionist wrote:I've seen it happen to waaaay too many good MMOs.
They are still great MMOs to play. I think you're more angry at the community that plays it rather than the game itself.
Danno wrote:Haven & Hearth is kinda borderline with the grinding as is. There is a ton of repetition, but you can play it by just playing it - explore when you want to, hunt when you want to, etc.
ciroth wrote:If you guys have t-shirt designs that are interesting and can be worn as casual without it declaring you are a complete nerd/anti-social geek... i would consider buying one =P
loftar wrote:Depending, of course, on what you mean more exactly by "grinding", I do (currently) believe that grinding is not necessarily something that should be avoided completely, but rather that there is a balance to strike. That balance can be rather hard to find, but some level of grinding is precisely what gives that feeling of accomplishment after having built something (or after having reached some skill level, or after having killed one's first bear, or after having traveled to Constantinople from your own little corner of the map for the first time, or whatever), which is probably one of the main reasons why building games are fun. Take it away, and you risk turning a game into ProgressQuest. Of course, too much of it, on the contrary, just makes the game pointless and boring.
Do feel open to persuade me otherwise, though.
theTrav wrote:A feeling of accomplishment can be achieved without grinding.
Solving a hard puzzle, beating a difficult skill challenge, coordinating many people.
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