hunting and lp gain

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: hunting and lp gain

Postby vikingdragons » Sat Aug 14, 2010 9:05 pm

Sarge wrote:Question is rather, and has been asked many times before: "Why the hell do deer magically heal in any case?"


AND I HAVE THE ANSWER!!! After only five seconds of fighting deer, i discovered the truth of these so called 'animals'
they are, in fact, not deer, but a xenomammaloid :o that resembles deer. they posses psionic powers that allow them to heal any injured beast-creature, whether it be a fellow xenomammaloid (which i'm pretty sure bears might be thier 'warrior' caste) or a normal Haven beast (normal being a relative term)
so, i beg you Loftar, God of Computer Shit, remove these damnable ALIENS from Haven, and bring us some real fucking DEER!
thank you :D
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
User avatar
vikingdragons
 
Posts: 389
Joined: Tue Feb 02, 2010 10:59 pm
Location: all your base are belong to us

Re: hunting and lp gain

Postby DDDsDD999 » Sun Aug 15, 2010 11:54 pm

I thought they were just supposed to piss off people with low Q slings.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: hunting and lp gain

Postby vikingdragons » Mon Aug 16, 2010 1:45 am

no, they are aliens, and they threaten all of Haven-ity...or is it Hearthling-ity...whatever, WE MUST UNITE! WE MUST RESIST! WE MUST FIGHT! seriously, kill the aliens, kill them all, and let their dirty stinky alien god(s) sort em out 8-)
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
User avatar
vikingdragons
 
Posts: 389
Joined: Tue Feb 02, 2010 10:59 pm
Location: all your base are belong to us

Re: hunting and lp gain

Postby DatOneGuy » Mon Aug 16, 2010 3:20 am

They are magical, that is all on that matter.


As for OPs system, here is how I see it should work:
Animal has a max HP standard, let's use an X bear for this example.

X bear starts with a few numbers:
Current HP 800
Total HP 800
LP 2000

When you deal damage to the bear it stores somewhere (however is most efficient to do it) some number defining your character, and how much HP damage you've done.

Scenario 1 : You attack the bear, whittle down his HP and kill him, he dies.
Reward: 2000 LP

Scenario 2: You attack the bear for 200 HP, he runs and disengages combat, later you find the bear and kill him.
Reward: 2000 LP

Scenario 3: A bear is attacked by someone else for 600 HP, he lost the bear, later you find the bear and finish him off for the last 200 HP.
Reward: 500 LP (to you) ; 1500 LP (to other person)

Scenario 4: You attack a bear for 600 HP, a deer heals it for 100 HP and then you kill it.
Total HP: 900 (Effected by Deer)
Reward: 2000 LP

Scenario 5: You attack a bear for 400 HP, it's healed by several deer for +200 HP, someone else finishes it off.
Total HP: 1000
Reward: (400/1000) * 2000 = 800 (to you) ; 1200 to other player


Works fair, unusable, LP should never be given based on damage you do WHEN you do it.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: hunting and lp gain

Postby melzar » Mon Aug 16, 2010 3:25 am

DatOneGuy wrote:They are magical, that is all on that matter.


As for OPs system, here is how I see it should work:
Animal has a max HP standard, let's use an X bear for this example.

X bear starts with a few numbers:
Current HP 800
Total HP 800
LP 2000

When you deal damage to the bear it stores somewhere (however is most efficient to do it) some number defining your character, and how much HP damage you've done.

Scenario 1 : You attack the bear, whittle down his HP and kill him, he dies.
Reward: 2000 LP

Scenario 2: You attack the bear for 200 HP, he runs and disengages combat, later you find the bear and kill him.
Reward: 2000 LP

Scenario 3: A bear is attacked by someone else for 600 HP, he lost the bear, later you find the bear and finish him off for the last 200 HP.
Reward: 500 LP (to you) ; 1500 LP (to other person)

Scenario 4: You attack a bear for 600 HP, a deer heals it for 100 HP and then you kill it.
Total HP: 900 (Effected by Deer)
Reward: 2000 LP

Scenario 5: You attack a bear for 400 HP, it's healed by several deer for +200 HP, someone else finishes it off.
Total HP: 1000
Reward: (400/1000) * 2000 = 800 (to you) ; 1200 to other player


Works fair, unusable, LP should never be given based on damage you do WHEN you do it.


that sounds much better and more the idea i was going for, just didnt know how it would work. i was just tired of losing lp for all the work i was doing just because i couldnt trap or kill the animal before it ran away.
melzar
 
Posts: 97
Joined: Tue Aug 10, 2010 7:17 pm

Re: hunting and lp gain

Postby DatOneGuy » Mon Aug 16, 2010 3:49 am

I think that'd be the most efficient way, but I actually like the idea of 'deer farms' where you'd have deer continually heal a bear that you constantly attack but it should be diminishing return past original LP if that's the case...
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: hunting and lp gain

Postby Bl1tzX » Mon Aug 16, 2010 8:46 am

Deer are descendants of Reindeer, and Reindeer were magical.
Seriously? How could you people not figure that out? :P
User avatar
Bl1tzX
 
Posts: 525
Joined: Mon Aug 10, 2009 9:52 am

Re: hunting and lp gain

Postby DigDog » Mon Aug 16, 2010 10:01 am

Nah, it's because of the antlers. They're used as an alternative medicinal substance in Asia. Healing, get it? :D

Other than that, I like the idea. Especially the version of DatOneGuy where every animal basically has an LP pool. At first that pool is equal to the HP of the animal. You damage it, you get LP from the pool equal to the damage you did (percentage-wise, whatever). If something heals the animal it will refill the HP but not the LP pool. So eventually the LP pool will be empty, even if the HP aren't gone yet.

I'm not that sure about when to give out these LP though. Realistically you'd have to get them as soon as you damage the animal since you already learned something at that point. You don't magically learn that you hit the animal the right way after it finally collapses dead to the floor after many hits. No, you see it bleed after your first hit and notice you did something right and get learning points.
burgingham wrote:You call that beer?
User avatar
DigDog
 
Posts: 711
Joined: Mon Jul 19, 2010 1:52 am
Location: Germany

Re: hunting and lp gain

Postby rye130 » Mon Aug 16, 2010 2:15 pm

Scenario 6:

You deal 600 damage to a bear, bear runs and no one finds it so it despawns.

Do you get lp or is it lost?
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: hunting and lp gain

Postby DigDog » Mon Aug 16, 2010 2:20 pm

DigDog wrote:Realistically you'd have to get them as soon as you damage the animal since you already learned something at that point. You don't magically learn that you hit the animal the right way after it finally collapses dead to the floor after many hits. No, you see it bleed after your first hit and notice you did something right and get learning points.
burgingham wrote:You call that beer?
User avatar
DigDog
 
Posts: 711
Joined: Mon Jul 19, 2010 1:52 am
Location: Germany

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 3 guests