Laremere wrote:Most of this falls apart when the fact becomes apparent that ingame isn't populated by people 24/7. You can't have a patrol of guards walking around that can ring a bell to get the entire cities worth of guards to stop what they are doing to come join them. I was at bottleneck today for my first time, and for being known as a populated city, I saw two people, possibly the same person as I think they were wearing the same clothes. There has to be a point where the gameplay makes up for this fact, and so far I think the way they are doing it is working well. I do however think that there should be some super strong wall that takes a giant amount of work to make even a single wall piece that can't be taken down without major work, that is only practical for keeps and fortresses.
Building a strong wall is significantly easier than tearing one down. For instance, I can easily joint two pieces of wood together with my bare hands/perhaps a clamp, but breaking them back apart is significantly more difficult. The same goes for brick/mortar/whatever they used for brick and stone walls in medieval days.
Edit: Actually, you know what? Forget my 'real life' argument. I don't care about that. It's about balance. It should be easy enough for a party of people to build a fortress just for gameplay reasons. It's more fun when stuff like that doesn't take a week RL. Having it take so long just makes the people infinitely less likely to rebuild it or have any fun or feel any sense of accomplishment when it's destroyed. The destroyer will have a little bit of fun for a short period of time, but past that, the players are left on there asses SOL. Result? They quit. It's a game, and if they aren't having fun, there is no reason to play anymore.
But yeah, you're correct in that the game is not populated 24/7. I think Haven has matured to the point that we need to start spreading the word on other forums and communities (perhaps MMO communities). We need more people, and possibly NPC guards/guarddogs/archer towers.