Plowed tiles stay if under crops

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Plowed tiles stay if under crops

Postby Melgui » Thu Aug 19, 2010 12:07 pm

For sake of realism, it would be like this:

- Plowed tiles stay if under crops
- Harvesting removes plowed tiles
- Re-plow to plant again

off topic: +1 to shift+click taking the best seeds
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Re: Plowed tiles stay if under crops

Postby sabinati » Thu Aug 19, 2010 5:17 pm

erozaxx wrote: just get yourself a metal plow and some iron to repair it.


ffs, this. metal is cheap and plentiful.
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Re: Plowed tiles stay if under crops

Postby DatOneGuy » Thu Aug 19, 2010 6:10 pm

Metal plows are also pretty much the only constant hard metal resource sink, they're also optional.
Unless you want cast to be like gold/silver pre-symbel it's a terrible idea unless harvesting unplows the land
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Re: Plowed tiles stay if under crops

Postby Darkavatar » Fri Aug 20, 2010 3:18 am

+1 if they add additional metal sink items like previous suggested items like: big ovens, metal water pumps (to be an advanced well), advanced millstones, metal arrows that do more damage and etc.

-1 to hand plowing change
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Re: Plowed tiles stay if under crops

Postby Machenoid » Fri Aug 20, 2010 3:41 am

multiple wrote:Metal

I didn't say shit about metal ANYTHING. You plow the tile, plant something, and the plowed tile doesn't get to disappear ever until the crop is harvested. Period. You're asking for a fucking metal availability derail, so fucking stop it.

erozaxx wrote:IRL farming comments.
This is assumed to be done when the player harvests the tile. Including maintaining the plowed status of the tile. That's why i suggested a stamina drain increase on harvesting, to represent the "maintence" of the plowed status.

Melgui wrote:- Harvesting removes plowed tiles
- Re-plow to plant again

Do you REALLY want to do this with carrots?

DatOneGuy wrote:useless, shitty one-word post. it would've been better had i not posted anything at all

What i read when i looked at that steaming 2-letter pile.
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Re: Plowed tiles stay if under crops

Postby DatOneGuy » Fri Aug 20, 2010 4:03 am

Bad idea, bad answer.

Not having to re-plow after harvesting means not having to plow, means not having to use metal to plow.

Having to re-plow after harvesting just makes things look better and is stupid.

However, my answer was specific to the other part, removing the stamina from plowing, that's what I pointed out...
It's pointless and not thought out thoroughly...
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Re: Plowed tiles stay if under crops

Postby Machenoid » Fri Aug 20, 2010 4:21 am

DatOneGuy wrote:Bad idea, bad answer.

Bad idea? Don't fucking post in the fucking thread and let the thread die in peace, instead of responding and incurring the wrath of the OP for your shitty comment.

Not having to re-plow after harvesting means not having to plow, means not having to use metal to plow.

People will use metal when and where they want to. Metal plows are a matter of choice, as is their use. Someone could very well use a wooden plow to fix the single tiles that revert to unplowed. The player will still be lifting that plow up and down all over their fucking field so they can replant, wether its metal or wooden, and that's what i suggested to stop; needless and fucking UNFUN actions.

Having to re-plow after harvesting just makes things look better and is stupid.

What?

However, my answer was specific to the other part, removing the stamina from plowing, that's what I pointed out...
It's pointless and not thought out thoroughly...

... What the fuck are you reading?
Machenoid wrote:Increase the stamina cost of harvesting to "compensate" for not having to plow the tile again if it'd be considered necessary.

And the only other time i talked about stamina after that was hand-plowing and how it feels like it was poorly thought out; it drains stamina as it's used instead of after it's finished, which means if you miss-click, you've lost stamina for nothing. The cost will still be the same, it'll just come once you get the tile plowed instead of during the wait.
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Re: Plowed tiles stay if under crops

Postby Potjeh » Fri Aug 20, 2010 4:25 am

Who uses a plough to fix holes in fields? Shovel gets you enough hunger to eat most of the food from that farming in a feast.
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Re: Plowed tiles stay if under crops

Postby Melgui » Fri Aug 20, 2010 2:05 pm

Machenoid wrote:
Melgui wrote:- Harvesting removes plowed tiles
- Re-plow to plant again

Do you REALLY want to do this with carrots?
.


Machenoid wrote:Have you ever seen a patch of farm land turn into grass? No, because the crops block the sunlight and growth of other plants beneath them


You are using realism arguments, I'm only saying what "total realism" would be. I think the issue is fine as it is, plowed tiles not staying if under crops aren't a big problem in my opinion.
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