For sake of realism, it would be like this:
- Plowed tiles stay if under crops
- Harvesting removes plowed tiles
- Re-plow to plant again
off topic: +1 to shift+click taking the best seeds
erozaxx wrote: just get yourself a metal plow and some iron to repair it.
multiple wrote:Metal
This is assumed to be done when the player harvests the tile. Including maintaining the plowed status of the tile. That's why i suggested a stamina drain increase on harvesting, to represent the "maintence" of the plowed status.erozaxx wrote:IRL farming comments.
Melgui wrote:- Harvesting removes plowed tiles
- Re-plow to plant again
DatOneGuy wrote:useless, shitty one-word post. it would've been better had i not posted anything at all
DatOneGuy wrote:Bad idea, bad answer.
Not having to re-plow after harvesting means not having to plow, means not having to use metal to plow.
Having to re-plow after harvesting just makes things look better and is stupid.
However, my answer was specific to the other part, removing the stamina from plowing, that's what I pointed out...
It's pointless and not thought out thoroughly...
Machenoid wrote:Increase the stamina cost of harvesting to "compensate" for not having to plow the tile again if it'd be considered necessary.
Machenoid wrote:Melgui wrote:- Harvesting removes plowed tiles
- Re-plow to plant again
Do you REALLY want to do this with carrots?
.
Machenoid wrote:Have you ever seen a patch of farm land turn into grass? No, because the crops block the sunlight and growth of other plants beneath them