Another option would be to make inventories persist after logging in the form of a bag. Then items always remain within the world.
not saying its a good one just throwing it in there
Jackard wrote:Another option would be to make inventories persist after logging in the form of a bag. Then items always remain within the world.
not saying its a good one just throwing it in there
Krantarin wrote:You know, come to think of it, we could always stay in-game asleep on beds, but wake up and fight automatically if our characters are attacked.
I haven't given this much thought and it's late, so the idea probably sucks, but it's worth a shot...
Potjeh wrote:That's a very real risk in real life too. I once bought a CD player, and a couple of days later the cops came and took it from me and took me downtown for some questioning (surprisingly, it didn't involve savage beating). It turned out that I had bought stolen goods. The CD player was confiscated, and I never got my money back. However, much of it was my fault because I bought from an untrustworthy person at a suspiciously low price.
Point is, you need to be careful who you do business with.
Users browsing this forum: Claude [Bot] and 0 guests