Phizuol wrote:Hrm, necrothread or create a dupe thread... that's the question. Well anyway, it's obvious which I chose. Here are just a few ideas I had:
you chose correctly
Item changes
...
Quiver and Bow - Quivers and bows should become a single item (quiver becomes an ingredient for the dual item, or can be attached to the bow a la fishing pole and gear). When a bow is equipped the quiver will also be equipped (displayed on character but doesn't take up a slot.) Archery is the only situation where someone can't wear a backpack and IMO it's too cruel considering a marksman has to use ammo in the first place and is using a two-handed item (can't use a sack.) The quiver needs to hold a lot more ammo as well since more ammo will be used in a fight due to the defense bar.
Stone bag - Requested before, requested again. Fighting the defense bar means more ammo will be used in a fight. A lot more. IMO it should be an equipped item in your 2nd hand, not an inventory item like seed bags.
Knife belt - A combined belt + knife combo. It goes in the belt slot. Hunting with a bow a pain in the ass with the item switching. The knife belt would basically be a cutting tool for any hunter that doesn't run around with one equipped already.
epic this
i don't really know what i think of the parts i left unquoted, for now anyway