Can claim decay be implemented?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Can claim decay be implemented?

Postby Breakneck9 » Sat Sep 11, 2010 2:59 pm

ciroth wrote:unless there fool proof way to prevent claim decay on players who cannot play or get on for a long time for legitimate reasons... sticking with the current system works. Just requires more effort and work.



If someone cannot play for legitimate reasons, a month should be sufficient to be able to log on from somewhere ( or pass the torch to someone they trust) and take care of the basic necessity of renewing a claim countdown timer or something similar.

Why for the sake of one or maybe a few "legitimate" reasoned individuals legitimate excuse allow the rest of H&H to suffer from the griefers and people who play no longer.

Example: I live on a lake which could be utilized in several locations except that the players who have staked claims no longer play. they came on tested the game out and have left, leaving their multiple claims in separate locations active. it is unreasonable to assume I build a village near every one of the unused claim spots just to make the lake and rivers in my area look decent or normal and usable again for new players or old from settling in those area's. (and some of the claims are rather large, so village authority would need to be rather large as well in order to remove them.)

H&H is already time consuming enough, having things stay the "same" is not called improvements that could make H&H better. Some of these suggestions are reasonable and could hopefully be implemented with very little coding from the programmers.
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Re: Can claim decay be implemented?

Postby Granger » Sat Sep 11, 2010 4:14 pm

Search is your friend:

viewtopic.php?f=5&t=8577
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Re: Can claim decay be implemented?

Postby Breakneck9 » Sat Sep 11, 2010 5:58 pm

Thanks, but that one was actually about the stake itself, not claim removal, even though the issue arose.

I will double post only because I really wish something could be done, here is what I did post on the link you provided.

Granger and grog have a point, I started a different thread regarding removal of unused claims spread out and not under a village authority. This would clean up area's and free up possible resources people need. I don't see why everything else has authority or decay to it except claims. People who come in test the game out and leave claims if nothing else is just simply annoying.

Can or will the devs implement something or not. My area is littered with this eyesore, not to mention what griefers could do with claims and a little bit of LP.

It would improve the game's aesthetics at the very least. (and maybe improve the server's resources for processing all this unused crap to prevent all this lag, I am not a computer geek but it sounds good)
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Re: Can claim decay be implemented?

Postby dra6o0n » Sun Sep 12, 2010 12:03 am

A interesting function could be combining claim stakes and village claims to give them a bonus when the claim owner is a member of the village.

The decay rate will drastically be slower if your claim stake is inside the village claim area. This will provide you about double the decay time, going up to 1 month or more!

So instead of 8 hours for 1 dream cost, it'll be 16 hours max for 1, which is almost about 1 day.

50 x 16 = 800 / 24 = 33.33333333333333 Days

Obviously, griefers can't use this to their advantages unless they can make a huge village claim all over the place...
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Re: Can claim decay be implemented?

Postby AnnaC » Sun Sep 19, 2010 9:09 am

I've ran into several places that going by the palisade decay they look to be ruins older than I've been around (which isn't that long I'll admit). But that magical pink forcefield always prevents me from going in, long after any structures have crumbled into dust, which seems kind of odd to me.
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Re: Can claim decay be implemented?

Postby Xombie » Sun Sep 19, 2010 9:34 am

AnnaC wrote:I've ran into several places that going by the palisade decay they look to be ruins older than I've been around (which isn't that long I'll admit). But that magical pink forcefield always prevents me from going in, long after any structures have crumbled into dust, which seems kind of odd to me.

Turn criminal acts - ON. Go in. Also vandalism.


Also -1 to Suggestion. There is whole supergrids of free land. Go and take it. Village leaders can declaim. So don't make extra proplems here. If only something like 5 months will go, but not 5 weeks.

All who can't live without claiming someone's land: have some life people. Really, it's none of your business if someone can't play for month.
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Re: Can claim decay be implemented?

Postby AnnaC » Sun Sep 19, 2010 6:03 pm

That's not the point. The point is the world is constantly changing via decay and terraforming. Even Village claims. But personal claims remain completely static forever. That doesn't fit with the world.

Perhaps give them decay rates consistant with the world. Just make the totem itself succeptible to decay, and give it a lot of soak (more than any of the longer-lasting buildings. Then it'd depend on the luck of that tile decaying, just like how everything else suffers decay in the world.

Nobody is saying claims should be nulled just because you haven't logged in in a month; but it should go away over time. I know of a few personal claims that will never be worked on ever again; the owners are never going to play H&H again, ever. I don't see why they should remain in the world indefinitely. Besides if you're gone for longer than a RL month, you can always ask friends to check on things; you need to do that anyway for your stuff (except for maybe people who only care about hearth-vaults or something).
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Re: Can claim decay be implemented?

Postby Xombie » Mon Sep 20, 2010 1:55 pm

And how that makes you feel better If someone, who can't play for a while is forced to log in sometimes to nullify decay timer?

Ask friends? Lol you know some people actually have stuff to do. They can simply forget or something.
Yes, there is a people who doesn't think of H&H all the time. People who "never going to play H&H again, ever" can change their minds one day.

Why claims should decay in the first place? Claims are not objects. They are markings of your property. It's legal stuff. Law don't decay.
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Re: Can claim decay be implemented?

Postby Potjeh » Mon Sep 20, 2010 2:03 pm

If you're not logging in every month you're not actually playing.
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Re: Can claim decay be implemented?

Postby Granger » Mon Sep 20, 2010 2:34 pm

Xombie wrote:They are markings of your property. It's legal stuff. Law don't decay.


And exactly this is what fucks up RL.

I do not need this bullshit being replicated in a game.
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