Vattic wrote:When we have a much larger world that expands in every direction crimes committed far from civilised areas will be harder to track because they are further from civilised areas. Say someone is out wandering and gets mugged any ranger will have to go and find the dead body and scent in a huge wilderness, if its not a known area then it becomes quite a task.
edit: also over distance the tracking already becomes far more vague, imagine over a much larger world plus they want to make it less accurate anyway.
kobnach wrote:I must admit I like the idea of having a potentially self sufficient settlement. I don't have the personality to do well at or enjoy trade, even when it provides a major in-game advantage. And every time I read the forums, I come away believing that most H&H players are black arts specialized punks, and incapable of common decency. (Encounters with real people in game usually help me recover fairly quickly from this belief, though there have been a few who are at least as bad in person as on the forums.)
Newbie wrote:I've been unsuccessful at trying figuring out how to get wool off a sheep with a stone ax. At least I think it's a sheep, it could be a snow ape, hard to tell at night.
Fcn wrote:I think the big uniform circles give the wrong impression. What I am suggesting is that there would be nodes of concentrated, resource-rich areas. Their placement wouldn't be uniform nor would they be fairly balanced (you might get an area of nothing but gold for example), my idea is that there should be these 'oasis' in the wilderness if you will, that if a player chooses, they can try to claim and settle around.
sami1337 wrote:Fcn wrote:I think the big uniform circles give the wrong impression. What I am suggesting is that there would be nodes of concentrated, resource-rich areas. Their placement wouldn't be uniform nor would they be fairly balanced (you might get an area of nothing but gold for example), my idea is that there should be these 'oasis' in the wilderness if you will, that if a player chooses, they can try to claim and settle around.
What happens if those places are claimed at the beginning though? I'd expect the same discussion about how unfair the advantages are of the stronger players all over again.
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