Utilizing Caves More

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Utilizing Caves More

Postby Tacheron » Fri Sep 17, 2010 2:03 pm

Actually I was thinking way back - why not implement nodes of metal? Like we have nodes of gray clay, cave clay etc.

So not a seemingly endless supply like in mines, just to make metal nodes here and there. And to make them difficult to find.
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Re: Utilizing Caves More

Postby barra » Fri Sep 17, 2010 2:44 pm

Tacheron wrote:Actually I was thinking way back - why not implement nodes of metal? Like we have nodes of gray clay, cave clay etc.

So not a seemingly endless supply like in mines, just to make metal nodes here and there. And to make them difficult to find.


Make them require per*exp of 10000 (roughly 100 perception/exploration, not difficult at all) and each node has one nugget of a base metal (tin or copper). Max industry has a full chance of getting two nuggets, full nature the opposite etc.
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Re: Utilizing Caves More

Postby SacreDoom » Fri Sep 17, 2010 2:48 pm

1-2 ores*

Nuggets are the smelted material.
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Re: Utilizing Caves More

Postby barra » Fri Sep 17, 2010 2:56 pm

SacreDoom wrote:1-2 ores*

Nuggets are the smelted material.


I was thinking native copper as nuggets and as way to distinguish "bulk" industry mining from node foraging, but I don't think it's possible to get native tin so maybe ore is better. 10 nuggets per bar or 10% chance per ore is about the same anyway.
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Re: Utilizing Caves More

Postby Repercussionist » Fri Sep 17, 2010 3:24 pm

Or maybe if something like that is implemented, it could be more like a seam in the cave (this could be affected by PER/EXP or they could just be rare randoms). For example, you're walking through the cave and one of the wall tiles has colored streak on it (the color denoting the ore, or just one color and a surprise ore). You still need a stone ax or pick ax to mine it, but it gives you a set number, 1-3, regardless of nat/ind; however, your nat/ind at harvest still affects whether or not it smelts into a bar or a stone, just like you were in a mine. If full nature had a decreased chance of getting the ore, then of smelting it...
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Re: Utilizing Caves More

Postby mvgulik » Fri Sep 17, 2010 4:54 pm

refuge wrote:... openings in various places

Hold on, you mean caves can, and have in some cases, multiple entrances.
Cool. Did not know that.

Looking forward to additional future cave updates.
Hope it includes some active minimap use ... ;)
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Re: Utilizing Caves More

Postby brohammed » Fri Sep 17, 2010 5:16 pm

Cave notation - only mark forks. Circle represents an entrance/exit, perpendicular bar represents a dead end. Square represents a plaza, wavy line represents water, double wavy line represents deep water. Mark a runestone with an R.

Pen and paper cave maps :D
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Re: Utilizing Caves More

Postby Gulluoglu » Fri Sep 17, 2010 5:28 pm

mvgulik wrote:
refuge wrote:... openings in various places

Hold on, you mean caves can, and have in some cases, multiple entrances.
Cool. Did not know that.


Yeah, I have found several caves with at least two entrances; I read someone found one with three elsewhere on here. I don't know how high it can go, though.
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Re: Utilizing Caves More

Postby barra » Fri Sep 17, 2010 5:31 pm

Gulluoglu wrote:
mvgulik wrote:
refuge wrote:... openings in various places

Hold on, you mean caves can, and have in some cases, multiple entrances.
Cool. Did not know that.


Yeah, I have found several caves with at least two entrances; I read someone found one with three elsewhere on here. I don't know how high it can go, though.


One of ours has three entrances, two mines inside. Imagine how much trouble it is to defend.
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Re: Utilizing Caves More

Postby mvgulik » Fri Sep 17, 2010 6:20 pm

Gulluoglu wrote:
mvgulik wrote:
refuge wrote:... openings in various places

Hold on, you mean caves can, and have in some cases, multiple entrances.
Cool. Did not know that.


Yeah, I have found several caves with at least two entrances; I read someone found one with three elsewhere on here. I don't know how high it can go, though.

Probably no real fixed limit. If caves that intersected at creation just got merged into one. Ergo: multiple entrance caves. (but thats just a assumption.)
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