Ruggan wrote:Plus, we don't need alts carrying over truckloads of raw materials to perpetuate the stratification of rich:poor and old:new. (And I'd consider myself rich, FYI)
Shut up communist.
Ruggan wrote:Plus, we don't need alts carrying over truckloads of raw materials to perpetuate the stratification of rich:poor and old:new. (And I'd consider myself rich, FYI)
Colbear wrote:I'd also like a character reset, and to be honest, the only time a character reset would be appropriate would be if it came with a map reset -- because then you're really starting everything fresh again. There are plenty of browser games that do periodic full resets, and experienced players do still have an advantage -- a group to make a town with, understanding of game mechanics, etc.
Ferinex wrote:So when the next wave of newbies comes, you want to do a reset then, too? And again with the next wave? And again?
Del: There should be a lot more content for you to toy around with on the new map, and probably even before then. : )
Ferinex wrote:So when the next wave of newbies comes, you want to do a reset then, too? And again with the next wave? And again?
Del: There should be a lot more content for you to toy around with on the new map, and probably even before then. : )
Colbear wrote:Ferinex wrote:So when the next wave of newbies comes, you want to do a reset then, too? And again with the next wave? And again?
Del: There should be a lot more content for you to toy around with on the new map, and probably even before then. : )
Once per map reset, or once per time it takes to get chars past endgame ("I can kill bears") and into the other side ("I can singlehandedly crush a town"), or periodically until beta. I'd be happy with any of those options.
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