ciroth wrote:but screw over those who have to go on vacation?
Screw those who get into an accident or is stuck at the hospital?
ElGato wrote:You all need to quit being fucking lazy and go find your own mines.
I found an iron mine in about 30 minutes less than a week ago.
loftar wrote:You do appear to need a good trolling.
DatOneGuy wrote:I'm sorry who died and made you the authority on what people should do with things they found?
Don't try and claim that you're some benevolent person who takes 'wasted' mines and claims them as your own because the people were 'wasting' it. It's theirs and they'll do as they please with it, for that matter I have an iron mine and 3 copper mines rotting, go ahead, take them because I'm 'wasting' them and see what happens.
You wanna revoke it, do it. Don't claim you're right in doing so though.
loftar wrote:You do appear to need a good trolling.
barra wrote:DatOneGuy wrote:I'm sorry who died and made you the authority on what people should do with things they found?
Don't try and claim that you're some benevolent person who takes 'wasted' mines and claims them as your own because the people were 'wasting' it. It's theirs and they'll do as they please with it, for that matter I have an iron mine and 3 copper mines rotting, go ahead, take them because I'm 'wasting' them and see what happens.
You wanna revoke it, do it. Don't claim you're right in doing so though.
I think you're confusing my "benevolent" suggestion that claims should decay with my selfish opinion that defending a mine should involve more than just putting a max size claim on it, especially when claims last forever and require relatively little LP compared to how much time/authority is required to remove it. Claims are one of the few "defensive" features that take MORE time to remove and can protect anything that can't be carried away and alt-vaulted, as long as you're willing to range after any and every scent.
I'll take the small chance that the claimed mine in the middle of the rotting palisade belongs to someone from sodom, even if they're just squatting it to keep metal a bit rarer or in case they "need it later". I'm sure I'll know soon enough if the last one belong(ed) to you mate, although I didn't know you runestoned your claims in russian.
DatOneGuy wrote:There's no 'max' size for the claim
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
DatOneGuy wrote:If you actually tried you'd be able to get rid of it without too much trouble. Have an iron mine? Soldier's swords. Don't? Banners.
Each Statue is 20k Auth, so with the original 250k that means you only need 38 statues. that's 40 crucs!
In other words, with proper management of a few people you can reach that point in under 3 days.
DatOneGuy wrote:You leave scents? Who gives a flip if you're properly secured
loftar wrote:You do appear to need a good trolling.
barra wrote:DatOneGuy wrote:If you actually tried you'd be able to get rid of it without too much trouble. Have an iron mine? Soldier's swords. Don't? Banners.
Each Statue is 20k Auth, so with the original 250k that means you only need 38 statues. that's 40 crucs!
In other words, with proper management of a few people you can reach that point in under 3 days.
So 38 steel bars or 1450 linen cloth to remove a "small" 1 mil authority (63x63 tiles, quarter of a minimap) claim that only costs ~40k LP to put down. I've bought mines for a lot less than that. Does it seem a bit strange to you that an abandoned claim should be more expensive to take over than an active one? Yes if it's abandoned I could just build a wall inside the claim, drop an idol for the XR and turn on criminal acts, but if it's abandoned it shouldn't be there anymore. It's similar to saying "well if a palisade is abandoned there's no one to stop you ramming it, so non-decaying palisades are fine."
Don't mistake me for supporting the OP's authority cap idea, but abandoned should mean abandoned.DatOneGuy wrote:You leave scents? Who gives a flip if you're properly secured
Brick walls aren't 100% secure. There could be one person who's macrofed up to the required strength, especially with the support of a village behind them and loftar's disinterest in countering macros. Also the cornerposts on our wall won't stay sealed.
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