Authority cap on "Revoke Privilege"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Authority cap on "Revoke Privilege"

Postby Jackard » Wed Sep 15, 2010 10:02 am

im sorry but your tiny ass village doesnt get to revoke any claim you want
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Re: Authority cap on "Revoke Privilege"

Postby barra » Wed Sep 15, 2010 10:27 am

ciroth wrote:but screw over those who have to go on vacation?
Screw those who get into an accident or is stuck at the hospital?

Of course not. Two solutions: Make larger claims take longer to decay - or they need a personal authority bar (call it activity or something) that goes up whenever someone performs a non-criminal LP task inside the boundary, just like a village. Then if you have spend a month in hospital your friends/kin can maintain your personal claim, if its so important that you can't afford to restake it when you get back from your vacation/hospital.


ElGato wrote:You all need to quit being fucking lazy and go find your own mines.
I found an iron mine in about 30 minutes less than a week ago.

Abandoned is abandoned. If you can't even maintain a palisade, you shouldn't be able to cockblock everyone but the largest local villages who can afford to build a banner trail there. Some claims are ridiculous in size - a maximum size claim over an abandoned copper mine is the perfect balance of too much trouble to declaim and not enough value to squat criminal scents inside the claim and use it anyway.

Also maximum size claims are a great way to grief an under-developed village, where the effort needed to undo it is much higher than the effort to start it.
loftar wrote:You do appear to need a good trolling.
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Re: Authority cap on "Revoke Privilege"

Postby DatOneGuy » Wed Sep 15, 2010 3:43 pm

I'm sorry who died and made you the authority on what people should do with things they found?

Don't try and claim that you're some benevolent person who takes 'wasted' mines and claims them as your own because the people were 'wasting' it. It's theirs and they'll do as they please with it, for that matter I have an iron mine and 3 copper mines rotting, go ahead, take them because I'm 'wasting' them and see what happens.


You wanna revoke it, do it. Don't claim you're right in doing so though.
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Re: Authority cap on "Revoke Privilege"

Postby barra » Wed Sep 15, 2010 4:39 pm

DatOneGuy wrote:I'm sorry who died and made you the authority on what people should do with things they found?

Don't try and claim that you're some benevolent person who takes 'wasted' mines and claims them as your own because the people were 'wasting' it. It's theirs and they'll do as they please with it, for that matter I have an iron mine and 3 copper mines rotting, go ahead, take them because I'm 'wasting' them and see what happens.


You wanna revoke it, do it. Don't claim you're right in doing so though.


I think you're confusing my "benevolent" suggestion that claims should decay with my selfish opinion that defending a mine should involve more than just putting a max size claim on it, especially when claims last forever and require relatively little LP compared to how much time/authority is required to remove it. Claims are one of the few "defensive" features that take MORE time to remove and can protect anything that can't be carried away and alt-vaulted, as long as you're willing to range after any and every scent.

I'll take the small chance that the claimed mine in the middle of the rotting palisade belongs to someone from sodom, even if they're just squatting it to keep metal a bit rarer or in case they "need it later". I'm sure I'll know soon enough if the last one belong(ed) to you mate, although I didn't know you runestoned your claims in russian. ;)
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Re: Authority cap on "Revoke Privilege"

Postby DatOneGuy » Wed Sep 15, 2010 5:16 pm

barra wrote:
DatOneGuy wrote:I'm sorry who died and made you the authority on what people should do with things they found?

Don't try and claim that you're some benevolent person who takes 'wasted' mines and claims them as your own because the people were 'wasting' it. It's theirs and they'll do as they please with it, for that matter I have an iron mine and 3 copper mines rotting, go ahead, take them because I'm 'wasting' them and see what happens.


You wanna revoke it, do it. Don't claim you're right in doing so though.


I think you're confusing my "benevolent" suggestion that claims should decay with my selfish opinion that defending a mine should involve more than just putting a max size claim on it, especially when claims last forever and require relatively little LP compared to how much time/authority is required to remove it. Claims are one of the few "defensive" features that take MORE time to remove and can protect anything that can't be carried away and alt-vaulted, as long as you're willing to range after any and every scent.

I'll take the small chance that the claimed mine in the middle of the rotting palisade belongs to someone from sodom, even if they're just squatting it to keep metal a bit rarer or in case they "need it later". I'm sure I'll know soon enough if the last one belong(ed) to you mate, although I didn't know you runestoned your claims in russian. ;)

If you actually tried you'd be able to get rid of it without too much trouble. Have an iron mine? Soldier's swords. Don't? Banners.
Each Statue is 20k Auth, so with the original 250k that means you only need 38 statues. that's 40 crucs!

In other words, with proper management of a few people you can reach that point in under 3 days.

There's no 'max' size for the claim, so they can put as much as they want, but again that's what they should get for getting there first. There's nothing wrong with it at all, it's not 'hard' to unclaim something big. The only problem here is the worth you're putting into it, a claim isn't even a big deal, a wall is.

You leave scents? Who gives a flip if you're properly secured, it doesn't stop you from using it, it just means they havea a way of getting in there.

If it's been mildly used have you even spoken with the person?
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Re: Authority cap on "Revoke Privilege"

Postby ElGato » Wed Sep 15, 2010 6:16 pm

DatOneGuy wrote:There's no 'max' size for the claim

Yeah, the GEA claim was pretty fucking huge
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Re: Authority cap on "Revoke Privilege"

Postby Jackard » Wed Sep 15, 2010 6:22 pm

mine was larger
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Re: Authority cap on "Revoke Privilege"

Postby barra » Wed Sep 15, 2010 6:24 pm

DatOneGuy wrote:If you actually tried you'd be able to get rid of it without too much trouble. Have an iron mine? Soldier's swords. Don't? Banners.
Each Statue is 20k Auth, so with the original 250k that means you only need 38 statues. that's 40 crucs!

In other words, with proper management of a few people you can reach that point in under 3 days.


So 38 steel bars or 1450 linen cloth to remove a "small" 1 mil authority (63x63 tiles, quarter of a minimap) claim that only costs ~40k LP to put down. I've bought mines for a lot less than that. Does it seem a bit strange to you that an abandoned claim should be more expensive to take over than an active one? Yes if it's abandoned I could just build a wall inside the claim, drop an idol for the XR and turn on criminal acts, but if it's abandoned it shouldn't be there anymore. It's similar to saying "well if a palisade is abandoned there's no one to stop you ramming it, so non-decaying palisades are fine."

Don't mistake me for supporting the OP's authority cap idea, but abandoned should mean abandoned.

DatOneGuy wrote:You leave scents? Who gives a flip if you're properly secured


Brick walls aren't 100% secure. There could be one person who's macrofed up to the required strength, especially with the support of a village behind them and loftar's disinterest in countering macros. Also the cornerposts on our wall won't stay sealed.
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Re: Authority cap on "Revoke Privilege"

Postby DatOneGuy » Wed Sep 15, 2010 6:58 pm

barra wrote:
DatOneGuy wrote:If you actually tried you'd be able to get rid of it without too much trouble. Have an iron mine? Soldier's swords. Don't? Banners.
Each Statue is 20k Auth, so with the original 250k that means you only need 38 statues. that's 40 crucs!

In other words, with proper management of a few people you can reach that point in under 3 days.


So 38 steel bars or 1450 linen cloth to remove a "small" 1 mil authority (63x63 tiles, quarter of a minimap) claim that only costs ~40k LP to put down. I've bought mines for a lot less than that. Does it seem a bit strange to you that an abandoned claim should be more expensive to take over than an active one? Yes if it's abandoned I could just build a wall inside the claim, drop an idol for the XR and turn on criminal acts, but if it's abandoned it shouldn't be there anymore. It's similar to saying "well if a palisade is abandoned there's no one to stop you ramming it, so non-decaying palisades are fine."

Don't mistake me for supporting the OP's authority cap idea, but abandoned should mean abandoned.

DatOneGuy wrote:You leave scents? Who gives a flip if you're properly secured


Brick walls aren't 100% secure. There could be one person who's macrofed up to the required strength, especially with the support of a village behind them and loftar's disinterest in countering macros. Also the cornerposts on our wall won't stay sealed.

You don't necessarily 'macro' strength, you mostly macro LP, not FEP.

As for the steel bars that's pancake easy to do, should the Auth:LP ratio be lowered? Perhaps slightly, but in that case LP:square should be raised, Auth to take it shouldn't be capped. Trust me if it's capped it's a lot worse for everyone really.
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Re: Authority cap on "Revoke Privilege"

Postby Potjeh » Wed Sep 15, 2010 7:00 pm

Authority cost for declaiming is fine. The problem should be addressed by making unused personal claims expire somehow. I guess something like village authority upkeep could work for personal claims as well. For bonus points, make the cost of claiming depend on Cha and Int as well, since those stats could use a boost.
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