Thurrok wrote:Basing jewelcrafting q on multiple stats instead of just one would make it harder and less imba all the while keeping jewelcrafting an endgame goal. But well, I'm stating the obvious here, aren't I?
As long as all jewels are based on the same stats the problem will persist.
It would make more sense that each item has different quality dependencies, so that real specialisation will happen (for more trade etc.).
But this would require more gear in a stone-scissor-paper style setup, so there is no
this is the only gear type which makes sense while everything else is useless problem.
Potjeh wrote:Building a character beyond a certain point should be pointless. Cutting time investment on characters makes people more likely to engage in PvP.
This is something to think about.