Ferinex wrote:Hamel wrote:Otherwise, people could steal from someone who won't be on for awhile, and will be completely safe from retribution, because the other members of the village the victim belongs to would not be able to help.
Unless kin can also gather them, and the property is kinned

Besides, it's not really 'retribution' when someone totally unrelated to the matter is killing the thief :3
I, as Chieftain of Bottleneck, feel obligated to retribute those who steal from, or otherwise harm, the citizenry of the our town. It's called public protection, silly.
Edit: Also, I'd prefer limitation of freedom be done by the players, not the game mechanics. If some random wants to run around killing those who commit "crimes", I say let em. (Not advocating such actions.)
Ferinex wrote:Hamel wrote:Besides, how would it work for village claims?
Village members? Or lawspeaker/chieftain/hirdsmen.
Too many village members, the clues would quickly run out of scents gathered by people with low exploration, especially since the scent count would be based on what the exploration of the personage who saw it, was. The Lawspeaker/Chieftain/Hirdsmen are not on all the time, and sometimes clues need to be followed quickly. Like, when trying to return stolen items before they get fenced.
All in all, I like my idea better.
Last edited by Hamel on Mon Jul 27, 2009 11:20 pm, edited 1 time in total.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.