DatOneGuy wrote:Furthermore actually having to draw a path to see what the arrow 'goes through' that seems ridiculous and like something that would cause more lag
Well, you could just check for a wall segment being in the way of a line between the target and the shooter. Don't have to go all physical simulation-like.
Plus, the walls are clearly higher than a hearthling. With no LOS, the shooter simply shouldn't be able to easily kill someone through their walls. Offer some protection to the noobs from snipers.