On Palisades and [accelerated] particles

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: On Palisades and [accelerated] particles

Postby brohammed » Wed Sep 22, 2010 2:59 pm

DatOneGuy wrote:Furthermore actually having to draw a path to see what the arrow 'goes through' that seems ridiculous and like something that would cause more lag :P

Well, you could just check for a wall segment being in the way of a line between the target and the shooter. Don't have to go all physical simulation-like.

Plus, the walls are clearly higher than a hearthling. With no LOS, the shooter simply shouldn't be able to easily kill someone through their walls. Offer some protection to the noobs from snipers.
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Re: On Palisades and [accelerated] particles

Postby DatOneGuy » Wed Sep 22, 2010 3:05 pm

I'm not sure what that would entail as far as programming goes and how much lag it'd make. :V

Also, archery is still super suck, being able to shoot through walls, trees, and other objects as it stands right now is one of the main awesome things about it.

I'd hate not being able to sohot people past cliffs/walls, infact as it stands that'd disable archery's only real point in any sort of PvP....
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