Change belief timers to work while offline

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Change belief timers to work while offline

Postby Granger » Fri Oct 08, 2010 9:40 pm

+1

Timer should imho run even when afk or offline.
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Re: Change belief timers to work while offline

Postby sabinati » Fri Oct 08, 2010 9:48 pm

it already runs while afk on most, if not all, custom clients
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Re: Change belief timers to work while offline

Postby DatOneGuy » Fri Oct 08, 2010 9:59 pm

Sadly it doesn't on Gilbertus's.
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Re: Change belief timers to work while offline

Postby Fluffy » Fri Oct 08, 2010 10:31 pm

People macro because they're too lazy to use effort. People make the game easier because they're too lazy to macro. Keep it like it is.
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Re: Change belief timers to work while offline

Postby Jackard » Fri Oct 08, 2010 10:56 pm

Well, dismissing the problem entirely is certainly one way of looking at things.

A more open-minded developer, though, examines his mechanics and questions how they could be improved to encourage the desired behavior from his playerbase!
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Re: Change belief timers to work while offline

Postby Chakravanti » Sat Oct 09, 2010 3:47 am

Fluffy wrote:People macro because they're too lazy to use effort. People make the game easier because they're too lazy to macro. Keep it like it is.

People Macro what they don't like to do.

It's a fucking video game. It's entertainment. If the process of simulated work isn't entertaining....then....it isn't entertaining.
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Re: Change belief timers to work while offline

Postby DatOneGuy » Sat Oct 09, 2010 4:52 am

MMOs in general aren't entertaining though, it's the people you do the things with that make it entertaining... :P

AFKing for beliefs is indeed a pain in the ass but at the same time if you let it happen 'offline' the first thing I'd do is login create an account FULL of auths, get them to max peaceful/change by logging in on them at desired time and then just leave them all there so when I need an LS I can grind 30k LP on them and wa-lah, new lawspeaker character.

But... I'd probably do the same now I just can't have a huge reserve in demand, AND I'm wasting space letting 4 characters sit in the background to get sliders.
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Re: Change belief timers to work while offline

Postby BWithey » Sat Oct 09, 2010 8:39 am

Chakravanti wrote:
Fluffy wrote:People macro because they're too lazy to use effort. People make the game easier because they're too lazy to macro. Keep it like it is.

People Macro what they don't like to do.

It's a fucking video game. It's entertainment. If the process of simulated work isn't entertaining....then....it isn't entertaining.


Counter-point: If you don't like doing a particular task, find someone in your community who does, rather than automating the process. This is what community based game-play is about.
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Re: Change belief timers to work while offline

Postby Jackard » Sat Oct 09, 2010 9:04 am

BWithey wrote:Counter-point: If you don't like doing a particular task, find someone in your community who does, rather than automating the process. This is what community based game-play is about.

ah the classic "do nothing" stance, surely that is well-suited to alpha game development
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Re: Change belief timers to work while offline

Postby BWithey » Sat Oct 09, 2010 9:15 am

It isn't a case of do nothing Jackard, it's a case of having different forms of game-play and activity to suit different playstyles to encourage specialization within a community of players.

As for 'improving game play', the best game-play improvement I can think of is to encourage diversification within a community by encouraging specialization of it's members. Add in mini-games for most activities, and I'd be happy as a river mussel.
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