Granger wrote:This would make silk easier (since you only have to interact once to gain worms), but i wouldn't complain. You would no longer need herbalist tables though, which in my implementation would be worse than now since they would be required to be outside (=hit by decay) instead of being crammed away in a cellar or a mine, build once with high enough q and then forgot about till next world reset.
Granger wrote:So in case you would have to take cocoons off the tree, how should they turn into moths?
And what should happen to the cocoons you leave on a tree?
Granger wrote:Imho the trees need to have a limit on amount of worms they can hold, plus they need to suffer - else you could scale silk production by just planting enough trees once and be done with it (leading to others in this thread stating that silk will be worth less than linnen being right).
Potjeh wrote:Silk is fine as it is. If anything, I'd just make leaf picking faster, and add specialized containers that only accept worms and leaves, and 4 leaf slots for every worm slots. They'd be liftable, of course.
BlueFire wrote:Losing your silkworms is what makes silk worth something! There's not many things a new player can come in and start having something as worth something as silk.
Granger wrote:Leaving the cocoons on the tree will lead to moths launching from the tree
Potjeh wrote:Silk is fine as it is. If anything, I'd just make leaf picking faster, and add specialized containers that only accept worms and leaves, and 4 leaf slots for every worm slots. They'd be liftable, of course.
Potjeh wrote:Silk is fine as it is. If anything, I'd just make leaf picking faster, and add specialized containers that only accept worms and leaves, and 4 leaf slots for every worm slots. They'd be liftable, of course.
Granger wrote:It is just that the most boring (and best to automate) part of time consuming is to port to tree, pluck a full inventory, click 5 times till you have the cupboard open, wheel in the leafs, rinse and repeat.
And more clicking to get them out of the bags.Tacheron wrote:Just make mulberry leaves placeable into seedbags, directly by clicking on the existing "pick leaf" option and voila - you got an 800% increase in your productivity.
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