Check local resources

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Check local resources

Postby burgingham » Thu Oct 07, 2010 10:32 pm

BWithey wrote:There are hot spots and areas of high quality that are frequently passed by because you DON'T get a visual indicator, and this is how it should be. Those who don't enjoy wandering around and digging every screen to hunt down resources AREN'T those who enjoy prospector style game play (To separate from explorer, being those who just wander about). I have a couple in my camp who enjoy the hell out of wandering around, doing the digging, water checking, etc. It is fun and exciting for them to make this discovery that other people may have wandered over a hundred times without knowing it.


I am pretty sure we all are enjoying explorative/prospecting gameplay. Just that the current system has nothing to do with it. Wandering through the same fucking forest I have wandered through a million times, digging the same fucking piece of soil I dug a million times etc. because everything looks the same. That is not fun and if you don't see it you clearly haven't done it enough.
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Re: Check local resources

Postby SpidersEverywhere » Thu Oct 07, 2010 11:40 pm

Here's a less "dry" alternative: a piece of glass makes a vial, right click on the vial and pick "Take Sample", mouseover the vial to see the water/clay/soil quality values. To reduce extra clicking, choosing "Take Sample" on a full vial automatically empties it and samples the current location. It'd also be neat if you could name samples like keys to help you remember nodes.

I don't care too much about the particulars, but I really feel like the current process is too "sticky" in terms of UI friction.
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Re: Check local resources

Postby DatOneGuy » Thu Oct 07, 2010 11:55 pm

While I agree with Chak in that that is all that most video games have been and most will ever be, they don't have to be.

Haven and Hearth breaks the norm for many things 'videogame' and many things MMO, why not that?

As it starts off a new hearthling can at least check for water, soil, clay and sand, all important resources... taking that away is just evil, like leatherworking it's something you should get the new guys to get because it's something you do until you're bored of and just pass on to someone else who hasn't done it a thousand times and hope you never have to make any again.

Adventuring could be fun, but as it stands if you plan to be efficient, you're not having fun doing it.
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Re: Check local resources

Postby Chakravanti » Fri Oct 08, 2010 12:05 am

ONly sab suggested stat ties and he was being sarcastic. I as well like burg's solution.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Check local resources

Postby Chakravanti » Fri Oct 08, 2010 12:07 am

Don't get me wrong i would like to see some sort of tracking technology/skills. Especially technology because it promotes trade.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
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Re: Check local resources

Postby DatOneGuy » Fri Oct 08, 2010 12:18 am

Wasn't saying you wanted it this way, I don't think anyone does tbh, but I guess I could have been a lot more clear with that. :)
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Re: Check local resources

Postby sabinati » Fri Oct 08, 2010 12:21 am

Chakravanti wrote:ONly sab suggested stat ties and he was being sarcastic. I as well like burg's solution.


yea it was sarcastic kinda, but it was in response to "don't make the visual cues too obvious"

high ex could make the visual cues more obvious. or not. whatever... should be some damn visual cues though, like with fish, but obviously less obvious.
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Re: Check local resources

Postby ciroth » Fri Oct 08, 2010 12:54 am

Always thought this kind of idea could work only if you have a fully mapped out local area of the place you want to use. Would make sense as someone with cartography skill and a map of the area can easily spot areas that should be rich in minerals... etc etc
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Re: Check local resources

Postby notalbanian » Fri Oct 08, 2010 1:11 am

ciroth wrote:Always thought this kind of idea could work only if you have a fully mapped out local area of the place you want to use. Would make sense as someone with cartography skill and a map of the area can easily spot areas that should be rich in minerals... etc etc

Would be nice if Cartography was more useful, currently it's not really that useful since almost everyone maps out-of-game.
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Re: Check local resources

Postby BWithey » Sat Oct 09, 2010 10:17 am

burgingham wrote:I am pretty sure we all are enjoying explorative/prospecting gameplay. Just that the current system has nothing to do with it. Wandering through the same fucking forest I have wandered through a million times, digging the same fucking piece of soil I dug a million times etc. because everything looks the same. That is not fun and if you don't see it you clearly haven't done it enough.


Or I and my cartography team keep track of where we've dug, and where we haven't.
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