Charterstones and access codes?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Charterstones and access codes?

Postby DatOneGuy » Sun Oct 10, 2010 3:47 am

If wagons could pass through it would be too broken.

I do like the idea of Stargate setup but it would require heavy tracking.

charterstones are pretty annoying since you can only have one setup, traveling from it would be cool, like a second Hearthfire but for trading purposes. :lol:
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Re: Charterstones and access codes?

Postby KingLight » Sun Oct 10, 2010 3:50 am

right. and with the charter stone. you dont have to actually go to the other city to plant a crossroad. just have to acquire the code and have your trading partner on the other side to allow you passage.
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Re: Charterstones and access codes?

Postby Breakneck9 » Sun Oct 10, 2010 3:57 am

DatOneGuy wrote:If wagons could pass through it would be too broken.

I do like the idea of Stargate setup but it would require heavy tracking.

charterstones are pretty annoying since you can only have one setup, traveling from it would be cool, like a second Hearthfire but for trading purposes. :lol:



Sure ;) trading..... for you a phallic device maybe.... :lol: j/k


And it wouldn't require much more tracking than all the teleporting we now have. And it would certainly keep annoying unwelcomed noob spawns out of the area you set it up in, considering de-activating it doesn't work.
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Re: Charterstones and access codes?

Postby Chakravanti » Sun Oct 10, 2010 5:45 am

Make each code a single ticket that expires on use. :roll:
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Re: Charterstones and access codes?

Postby Thurrok » Sun Oct 10, 2010 5:01 pm

Charterstones could use some new functionality, although I disagree with people saying they are completely useless the way they are now. I've been using a private charterstone to travel back and forth for some time now and I have to say it's pretty cool.
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Re: Charterstones and access codes?

Postby ciroth » Sun Oct 10, 2010 6:15 pm

DatOneGuy wrote:If wagons could pass through it would be too broken.

I do like the idea of Stargate setup but it would require heavy tracking.

charterstones are pretty annoying since you can only have one setup, traveling from it would be cool, like a second Hearthfire but for trading purposes. :lol:


You can put down construction sign for more than 1 Charterstone... doesn't this mean you can build multiples?

Or you refering to the "Memorize Charterstone" thing?
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Re: Charterstones and access codes?

Postby DatOneGuy » Sun Oct 10, 2010 7:11 pm

ciroth wrote:
DatOneGuy wrote:If wagons could pass through it would be too broken.

I do like the idea of Stargate setup but it would require heavy tracking.

charterstones are pretty annoying since you can only have one setup, traveling from it would be cool, like a second Hearthfire but for trading purposes. :lol:


You can put down construction sign for more than 1 Charterstone... doesn't this mean you can build multiples?

Or you refering to the "Memorize Charterstone" thing?

Memorize Charterstone thing...
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Re: Charterstones and access codes?

Postby Breakneck9 » Sun Oct 10, 2010 7:32 pm

If a code for use of a Charter stone could be implemented, then maybe the very same could be used for Idols as well. It would certainly help with better village management access control.
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Re: Charterstones and access codes?

Postby Chakravanti » Sun Oct 10, 2010 9:23 pm

And they should work on a single serve basis.
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Re: Charterstones and access codes?

Postby Windforce » Mon Oct 11, 2010 11:07 am

Warning Unidentified Stargate code incoming !!! CLOSE THE SHIELDS !!!!!.

Then you get splat ! Brilliant hehehehe.
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