Are We Having Fun Yet? A Critique by Flowchart

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Are We Having Fun Yet? A Critique by Flowchart

Postby theTrav » Fri Jul 31, 2009 6:29 am

kobnach wrote:This isn't a generalist's log, it's the life of the one really active nature person in a village where too many of the original founders have stopped logging in. And it left out other things a nature person could (should) be doing, like silk.

So, it's a person trying to run a village on their own, and doing tasks that aren't aligned with their belief (filling steel crucibles)... How is that not a generalist's log?

kobnach wrote:It's not a complaint about there being so much to do - it's a complaint about the pace.

yeah I agree, kids these days, they live life too fast, they should just slow down. And get off my lawn! And their horrible music, what's with that? With their hippin and their hoppin, and their bippin and their boppin. Satan music, that's that it is! Back in my day we used to make our OWN music, with a hoop and a stick gods damned it, and we LOVED IT!


kobnach wrote:As for trading - I'll believe in trading in H&H when I manage to make some trades happen with people outside my village.

If you stop trying to run your whole village, and concentrate on making silk, lake town will be more than happy to give you some good deals on whatever resource you're looking for.



In summary, I still think you're trying to do too much on your own and it's not really the games fault. Your circumstances have changed, so now you should really change your game play to better complement those circumstances.
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby Erik_the_Blue » Fri Jul 31, 2009 6:49 am

kobnach wrote:This isn't a generalist's log, it's the life of the one really active nature person in a village where too many of the original founders have stopped logging in. And it left out other things a nature person could (should) be doing, like silk.

I should clarify: I didn't mean "generalized" in the sense of being neutral on the nature/industry slider, but in the sense of not concentrating on a few specific activities.

If you don't try to play all in one sitting each day, and can ensure others won't tamper with a given task, you can try to time things out in advance. Using steel as an example, since the max time between refuelings is known, you can note the times you'll need to log on to refuel them in advance. Then you'll never have to worry upon logging on if they need fuel or not. This can be applied to any activity that occurs in the absence of player interaction. Of course, there's the risk a server crash might throw things off, but that should be a given with a game in alpha.

As a note, no one has used the word "complaint" before you. If there's a valid argument to be made, there's no need to elevate hostilities.
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby Colbear » Fri Jul 31, 2009 7:08 am

How I Play:

Log on
If beer's not made and barrels are empty and I feel like it, do some stuff in the beermaking process until I get bored (may or may not end with wort in barrels)
If I don't have any food, yell at my roommate until he brings me some food. If he's not around, port to gooncastle and do some hunting in the nearby forests.
Do whatever until tired of doing it. Bring stuff back and forth to different towns.
If silk worms are on my personal herb tables, stick them in a chest of mulberry leaves. If coccoons happened, unravel them.
If bored, log out.


My life is much simpler than yours, but I feel much more fulfilled. :D
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby Potjeh » Fri Jul 31, 2009 10:47 am

It's the harvesting and baking that take up most time. Solution? Stop doing it. Baked goods are obsolete anyway now that we have cheese which gives more FEP for less work.
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby kobnach » Fri Jul 31, 2009 5:39 pm

Potjeh wrote:It's the harvesting and baking that take up most time. Solution? Stop doing it. Baked goods are obsolete anyway now that we have cheese which gives more FEP for less work.


Actually, I think it's the repairs that are killing me, if repairs also include tree planting. Cooking's OK; if I'm in a hurry, I feed people carrots and raisins ;-) Or grapes if there aren't any raisins - and tell them to go kill some cows for con, bringing me back some butter while they are about it.

And as for cheese - well, the only cheese I ever made got lost in a recent crash - I was moving it to start its second stage, and apparently the old location saved, but not the new one. I have plenty of curds on hand though ;-) More if the person who filled 5 cheese tubs the other day had also added rennet ;-)
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby kobnach » Fri Jul 31, 2009 5:43 pm

Erik_the_Blue wrote:
kobnach wrote:If you don't try to play all in one sitting each day, and can ensure others won't tamper with a given task, you can try to time things out in advance. Using steel as an example, since the max time between refuelings is known, you can note the times you'll need to log on to refuel them in advance. Then you'll never have to worry upon logging on if they need fuel or not. This can be applied to any activity that occurs in the absence of player interaction. Of course, there's the risk a server crash might throw things off, but that should be a given with a game in alpha.

As a note, no one has used the word "complaint" before you. If there's a valid argument to be made, there's no need to elevate hostilities.


The crashes have been messing me up a lot recently. Otherwise I'd be doing this - effectively. I do wish the silk cycle was compatible with my job - but it's not, so silk's a weekend-only task. As for the rest - "complaint" isn't a hostile word where I come from, though I suppose I could use "critique" instead, as I did in the subject line.
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby kobnach » Fri Jul 31, 2009 10:29 pm

theTrav wrote:
kobnach wrote:As for trading - I'll believe in trading in H&H when I manage to make some trades happen with people outside my village.

If you stop trying to run your whole village, and concentrate on making silk, lake town will be more than happy to give you some good deals on whatever resource you're looking for.





I can't do silk. The devs have arranged things such that I have to be on at specific times, or lose my breeding stock. The times are spaced incompatibly with my schedule, except on weekends, given the variance introduced by crashes. (There's a 4 hour window I believe - not good enough when away from home for 8-10 hour periods daily.) The best pattern I've found involves actions at 6 AM, 2 PM, and 10 PM, over a 2 day period. I can only manage that on a weekend.

I don't see any way I could hire out wall maintenance.

I've also been trying to hire out tree planting for about a week - I have agreement on price etc., but have not yet managed to knowingly be logged on at the same time as the OP. It would help - a lot - if I could "kin" him, so as to know when he's on. But we have to meet to do that, so we send PMs when one of us logs on, and try to hit refresh regularly in the hopes that the message is received before we log off.

I also want him kinned so he can plant in claimed land. (He's willing to come up and plant in my absence, if I can manage to send him a map.) But then I'll have issues with neighbours chopping the saplings.
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby sabinati » Fri Jul 31, 2009 11:14 pm

i thought you only had to feed silkworms like every 12 hours or something? can't you just put one in a chest with 16 leaves and come back in like 48 hours?
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby Erik_the_Blue » Fri Jul 31, 2009 11:50 pm

Feeding the worms is the easy part, but there's a four or eight hour window in which the worms must be moved into their containers, and an eight hour window in which moths must be paired up. If you can't log on during one of these windows (and there's no one else to do the necessary task), working on silk is basically pointless. With server crashes adjusting the timings of these windows, that only throws things off more so (though its better than having a window be entirely eclipsed by a crash).
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Re: Are We Having Fun Yet? A Critique by Flowchart

Postby theTrav » Sun Aug 02, 2009 8:14 am

Erik_the_Blue wrote:Feeding the worms is the easy part, but there's a four or eight hour window in which the worms must be moved into their containers, and an eight hour window in which moths must be paired up. If you can't log on during one of these windows (and there's no one else to do the necessary task), working on silk is basically pointless. With server crashes adjusting the timings of these windows, that only throws things off more so (though its better than having a window be entirely eclipsed by a crash).

Sounds a bit dodge to me... I work 8 hours a day, I spent a week putting eggs in in the morning before I went to work, filling chests with mulberry leaves (I get 6 or 7 worms to a chest) going to work, putting the worms in the chest when I get home at night, and then either the next morning or the next night I'd have a bunch of cocoons.
I then put about 5-10 of them in a single chest, and unraveled the rest.

I managed to churn out 1 silk cloth and another 9 threads and a few filaments in about a week and a half that way, and it didn't take up a majority of my play time
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