The end of keys and teleporting !!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The end of keys and teleporting !!

Postby Jackard » Wed Oct 13, 2010 12:29 am

Sotsa wrote:Keys are cool.

im sorry but when the role of a key is to not be used, something is wrong. if you ever want to see teleporting removed you're going to have to improve the alternatives

Sotsa wrote:I am against having some gay ass kin/village/claim system, and think that it should be possible to commit mistakes.

What the fuck do you think leaving a gate open is? How about spies or sneaking in? Making a system convenient doesn't render it failsafe
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: The end of keys and teleporting !!

Postby Whitehead1771 » Wed Oct 13, 2010 5:10 am

Jackard wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=5309

enjoy


:D yes indeed. Sorry i missed this or I would not have started a new post.
I was thinking of something a little simpler, but I am down with Jackards idea.

My main argument for axing keys all together is my village already uses a joint account for key storage with a "gatekeeper" holding all the keys. And while we simply CR our way out and HF our way in without using said "gatekeeper" all that keeping keys around would do is force us to log the character in multiple times a day.

So I agree with :
Potjeh wrote:People would just use key alts and multiclient, which would be wonderful for the lag. If it's easier to accept it, pretend it's a town gate and there's guards there who open the gates for citizens only.


I've learned the hard way about walking around with your key, and I will never take a key outside my gate ever again. So either keys are abstract or I make an extra account just to open gates for me when i want out.
What fate can be worse than to know we have no one but ourselves to blame for our misfortunes!
- Sophocles
User avatar
Whitehead1771
 
Posts: 61
Joined: Mon Mar 29, 2010 10:06 pm

Re: The end of keys and teleporting !!

Postby Sotsa » Wed Oct 13, 2010 7:27 am

The only reason people make key alts is that they are gay sissies who worry too much.
But I agree, though the real problem seems to be alts, and how easy they are to make a lot of. :(
can't change that easily so whatever..
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
User avatar
Sotsa
 
Posts: 725
Joined: Sat Mar 27, 2010 10:07 am

Re: The end of keys and teleporting !!

Postby jorb » Wed Oct 13, 2010 8:36 am

I like the present keyhandling system, the only problem with it is that it doesn't work.

Alts will always be available, and I see no reason to discourage the use of alts per se. Game mechanics that incentivize the use of alts in undesired ways (as vaults, for example) should be changed to remove or lessen those incentives, but there's no reason to fight alting "just because". The dichotomy between alt and main is not necessarily even meaningful. The ease of alting stems from the ease of character creation in general. Account registration and character creation are (or aim to be) quick and easy processes by design.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: The end of keys and teleporting !!

Postby Sotsa » Wed Oct 13, 2010 3:09 pm

Maybe you could give gates a password system; if you have a key for the gate, it would open normally. You could however give the gate a password (anyone with a key could do this?) you would then get a password request upon clicking the gate without a key. This seems more flexible and less gay than a kin/village/claim based system.
(VVVVVVVVVVV problem is that 15- people villages of H&H do not accurately represent the walled cities of medieval age, so we have to compromise) : P
Last edited by Sotsa on Wed Oct 13, 2010 3:25 pm, edited 2 times in total.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
User avatar
Sotsa
 
Posts: 725
Joined: Sat Mar 27, 2010 10:07 am

Re: The end of keys and teleporting !!

Postby Potjeh » Wed Oct 13, 2010 3:19 pm

So you think that forcing players to multiclient is a good mechanic, Jorb? I mean, if you really want to force us to do boring crap, why don't you remove shift transfer and autosorting while you're at it?

And seriously, can't you see how gates are not only tedious for playing but also completely and utterly unrealistic? Do you think that medieval towns gave keys to the city to every random cobbler and gong collector that lived in them?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: The end of keys and teleporting !!

Postby jorb » Wed Oct 13, 2010 3:23 pm

Potjeh wrote:So you think that forcing players to multiclient is a good mechanic, Jorb?


Like I said, the only problem with it is that it doesn't work.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: The end of keys and teleporting !!

Postby Potjeh » Wed Oct 13, 2010 3:24 pm

No, the only problem with it is that it's bullshit to begin with.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: The end of keys and teleporting !!

Postby jorb » Wed Oct 13, 2010 3:33 pm

Potjeh wrote:And seriously, can't you see how gates are not only tedious for playing but also completely and utterly unrealistic? Do you think that medieval towns gave keys to the city to every random cobbler and gong collector that lived in them?


Of course? It's not like the key to the city would be considered a special honor, or anything silly like that.

You don't seem to catch my drift so I'll spell it out for you: I obviously know of the problems that the keys entail, I agree that it isn't as it should be, and yes I think it should change.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: The end of keys and teleporting !!

Postby Potjeh » Wed Oct 13, 2010 3:41 pm

Uhm, no. They had guards at the city gates who opened the gates for people, and only allowed in people who lived there, who had proper authorization from authorities or who were coming in for a market day. I don't think the gates had actual locks, it was more likely just a wooden beam baring the gate. The keys to the city are a purely symbolic thing, so yeah, they are a special honour.

And I got the impression from your last post that you think keys are a good mechanic.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 2 guests