More Shields

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: More Shields

Postby Humps » Sat Aug 01, 2009 6:01 pm

It takes like 30 seconds to draw a fur covered shield.

Not that I am calling Jorb a slacker I am just saying it takes 30 seconds to draw a shield covered in fur.
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Re: More Shields

Postby Hamel » Sat Aug 01, 2009 6:40 pm

Potjeh wrote: Also, shields should be a trade-off between defence and attack speed. So with a tower shield you would have low damage per second and high defence, while a buckler would provide low defence and decent dps. Best dps would be achieved with no shield at all (but then, why not use the axe?).


Actually, bucklers are quite effective in hand to hand combat. Since that's what they are designed for. They, however, stink at blocking arrows, for obvious reasons.

There is pretty much no difference (in weapon swinging speed) between wielding a one-handed sword with a buckler, and wielding a one-handed sword without a buckler. You're wielding the sword one-handed either way, and bucklers typically don't weigh much.
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Re: More Shields

Postby Potjeh » Sat Aug 01, 2009 6:55 pm

Humps wrote:It takes like 30 seconds to draw a fur covered shield.

Not that I am calling Jorb a slacker I am just saying it takes 30 seconds to draw a shield covered in fur.

Not if you want it to look any good.

Anyway, I think I may have a solution that takes almost zero effort on the devs' part and enables you to have a fur covered shield. The devs could put an additional variable onto objects - "variant". It would do nothing mechanics wise, but would instead be used to determine which sprite an object uses. They could simply set all the variants to point to the same sprite (default graphics). Then, you could mod the client and add different sprites for different variants, thus allowing you to have a range of different-looking shields, bears, cabins or any other objects. I'm not sure what's the official stance on user graphics now that the client is open source, but there's a chance some of these user-made graphics could make it into mainline.
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Re: More Shields

Postby jorb » Sun Aug 02, 2009 10:34 pm

Humps wrote:It takes like 30 seconds to draw a fur covered shield.

Not that I am calling Jorb a slacker I am just saying it takes 30 seconds to draw a shield covered in fur.


Image

...animation for the player sprite takes a bit more than that. ;)
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Re: More Shields

Postby loftar » Sun Aug 02, 2009 10:54 pm

The funny thing, which one might not immediately realize, is that any equippable item requires at least the following resources:
* A sprite for each of the eight angles in which the player can turn;
* Two sprites for the avatar, one male version and one female version;
* A sprite for the inventory version, and a shrunk version of the same;
* A sprite for its representation when dropped on the ground; and
* Possibly a sprite for the crafting menu (though that can often reuse the shrunk iventory sprite).

Apart from that, it needs, of course, measuring the local chakras and cosmic energies for determining its craft recipe and effects.

So it's not entirely trivial. :)
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Re: More Shields

Postby Jackard » Sun Aug 02, 2009 11:09 pm

we should ahve it cost mhp or con to make shields to represent the smiths sweating and really putting their all into the works
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Re: More Shields

Postby Gaiadin » Sat Oct 10, 2009 11:28 am

BUMP for metal shields with AC and HP. It's getting to the silly point where we have not only chainmail, but a steel breastplate, a bronze breastplate, steel helmet, steel swords, and still we carry our flimsy leather/wood shield... I expect to see metal shields in the next update.
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Re: More Shields

Postby NaoWhut » Sat Oct 10, 2009 6:06 pm

Round the bronze age the people________________________ the tasks that the experiments
would use shields entirely metal ________________________ Would require). back then people
they were freaking huge back then_______________________ Weren't paid in dollars and couldn't
compared to us. Thinking it takes_______________________ Just walk over to a McDonalds and
the same time as someone now_________________________ Buy their family Big Macs to stay
to lift a shield 30+ pounds is___________________________ Alive, back then people would hunt
just silly, back then the people__________________________ wild animals to stay alive! to say
were on average about as strong________________________ That a metal shield would be to heavy
as today's bodybuilders, because________________________ Would probably just barely apply to
the people back then HAD To be_________________________ the women (if even).
strong to survive. there weren't
many intelligence based ways to
stay alive unless you were working _______________________ It's a good thing this game isn't
for people who tended to be_____________________________ too realistic eh?
very high ranking (Even then you'd.
need to at least be able to perfom.
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Re: More Shields

Postby Peter » Sat Oct 10, 2009 6:10 pm

Congratulations. You convinced me not to read your post.
Surprise.
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Re: More Shields

Postby Potjeh » Sat Oct 10, 2009 6:49 pm

Back then people were a scrawny bunch because only nobility could afford a good diet.
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