Request for Seas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Map Idea

Postby Jackard » Tue Oct 26, 2010 7:44 am

burgingham wrote:While most are in favour of those, it is also controversial how to make them a meaningful part of the game and not just incredible huge blobs of water.

well depending on how it goes in even that might not be so bad
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Re: Map Idea

Postby DatOneGuy » Tue Oct 26, 2010 7:51 am

kaka wrote:Maelstroms and Kraken. You know you want it.

Yes, this water's too safe, I need to die harder.
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Re: Guess what, another request for Seas

Postby Jackard » Tue Oct 26, 2010 8:00 am

learn swimming and drown rather than be eaten
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Re: map idea

Postby Bl1tzX » Wed Oct 27, 2010 11:17 am

Why has no one mentioned getting viking gear?
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Re: Another request for Seas

Postby sonerohi » Thu Oct 28, 2010 3:59 am

Jorb posted a pretty nice viking boat a long while back.
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Re: Another request for Seas

Postby Jackard » Thu Oct 28, 2010 5:25 am

a little over a year ago viewtopic.php?f=7&t=2332
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Re: Request for Seas

Postby refuge » Fri Oct 29, 2010 4:40 am

I commented on seas abit ago in another thread; though that was based more on continent-based maps and oceans, I think this would apply as well for seas.

I am pro continent-based map.

I've heard that fast travel won't be here in world 4, so I think an ocean would open many new opportunities, much more localized trading, and the use of better ship voyages.

Think about it this way: instead of crossroads, ship ports can be created.

Say Port A is on one side of the sea, and Port B is on the other. Someone is able to "connect" the two, and auto-sail there.

And for ships?
I think someone like a large ship could be created; one where people could walk around, possibly with a deck, multiple rooms and such. The ships would be set up somewhat like how inside houses are set up, that is, as a separate entity. You wouldn't be able to leave the ship while it's in transit, of course, and you could possibly fish for food and such (or just bring some containers onto the ship).

Then you could have fun traveling on the sea with your friends :D

Or, you could also sail normally on oceans, I suppose, the above would be a monster that takes things from point A to point B -- maybe if it's possible to bind the player onto the ship (so he doesn't spawn in the ocean when he logs off and the ship moves), it could be set up differently, rather than being like inside a building, it could be an object like a sail boat, and the "driving" player could sit by the wheel, and the camera shifts to the front of the boat, where you can control it (if you really wanted to). Or just have other, smaller boats that work like wagons to sail.
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Re: Request for Seas

Postby Jackard » Fri Oct 29, 2010 5:18 am

map waypoints have much more utility than your port idea

refuge wrote:I've heard that fast travel won't be here in world 4

please stop spreading these rumors unless you have a source
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