Showing Quality of structures

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Showing Quality of structures

Postby DatOneGuy » Thu Oct 21, 2010 7:09 pm

Do we get any information on the quality sent to the client at all?

Basically my question is, is this doable clientside without having to pester a dev?
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Re: Showing Quality of structures

Postby DigDog » Thu Oct 21, 2010 7:23 pm

Onionfighter wrote:
Gauteamus wrote:Beehive quality should allways remain unobtanium, for old times sake, but the other buildables that do not have a window should have some way to echo quality too.

And they should randomly produce q -22490458847221694544 honey.

But they are already doing this.
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Re: Showing Quality of structures

Postby notalbanian » Fri Oct 22, 2010 1:52 am

DatOneGuy wrote:Do we get any information on the quality sent to the client at all?

Basically my question is, is this doable clientside without having to pester a dev?

I'm guessing not, since the only time the quality is used is when something is crafted/smelted/etc. with it, which is serverside.
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Re: Showing Quality of structures

Postby Tacheron » Mon Nov 15, 2010 2:10 pm

So...how about this? It would be great to have it implemented.
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Re: Showing Quality of structures

Postby Lusewing » Mon Nov 15, 2010 4:56 pm

I like the idea of having it as a skill but I think it would be better to just have it listed - not to mention easier to implement.
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Re: Showing Quality of structures

Postby Tacheron » Mon Nov 15, 2010 5:32 pm

I like the picture in the OP, just a listed q of the structure.
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Re: Showing Quality of structures

Postby Jackard » Mon Nov 15, 2010 8:25 pm

sabinati wrote:maybe it should be an adventure menu thing, adventure > examine

please no.

in the title and/or add mouseover tooltips.
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Re: Showing Quality of structures

Postby Granger » Tue Nov 16, 2010 3:50 am

sabinati wrote:maybe it should be an adventure menu thing, adventure > examine

This.

Should work on all buildable structures, plus trees and crops.
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Re: Showing Quality of structures

Postby Repercussionist » Tue Nov 16, 2010 4:02 am

sabinati wrote:maybe it should be an adventure menu thing, adventure > examine


NOT this. When you make it an action, you get people complaining that it takes too long to examine their stuff because they were too lazy to write it down. Plus that's so much more effort for the devs to implement. I'm dying to have this added, but just being in the UI of the structure is not only sufficient, but most efficient as well.
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Re: Showing Quality of structures

Postby Jackard » Tue Nov 16, 2010 4:04 am

Granger wrote:
sabinati wrote:maybe it should be an adventure menu thing, adventure > examine

This. Should work on all buildable structures, plus trees and crops.

granger i expected you of all people to be against something that adds more clicks than necessary
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