theTrav wrote:How about just replacing the need to move about and run the whole game from a menu?
in fact lets work towards streamlining out all of those annoyances and be more like this game http://www.progressquest.com/
DatOneGuy wrote:How subtle.
Movement is a pain in the ass, moving long distances is a pain in the ass, moving the same distances constantly is a pain in the ass. ...SNIP... Anywhere you have to go with more than your inventory that's within the SG is always better off done with a boat over your head unless it's within 50 tiles.
spectacle wrote:I would think it's pretty fucking obvious that minimum TW is a pain in order to discourage short range jumping. The system seems to work as intended.
theTrav wrote:DatOneGuy wrote:How subtle.
Movement is a pain in the ass, moving long distances is a pain in the ass, moving the same distances constantly is a pain in the ass. ...SNIP... Anywhere you have to go with more than your inventory that's within the SG is always better off done with a boat over your head unless it's within 50 tiles.
Fair point, my response was pretty crap, I should have put more thought into how to fix the problem rather than how much I disliked the solution.
Ok, so how about:
1 - WASD movement / auto travel (not the same as fast travel, more like the milestone system except something that actually works)
2 - Fix carts and wagons so they are more convenient to use
3 - Come up with something that allows moving carts and wagons in and out of walled compounds without damaging security
hfacktor wrote:I don't think you get it...
Fast travel in general is merely meant as a way to combat the sheer magnitude of the world map. It in no way is meant to be used to save time traveling back and forth across regional distances. The fact that there is a minimum TW% in place just proves that jorb/loftar felt that teleportation could be abused in such a manner and are guarding against it. I've always been a fan of making things more convenient/enjoyable and not being such a stickler for making things "historically accurate", but it really just sounds like your playing habits are on the extreme end of the spectrum and you're just trying to abuse the already in place system in order to make your everyday tasks less tedious.
spectacle wrote:I would think it's pretty fucking obvious that minimum TW is a pain in order to discourage short range jumping. The system seems to work as intended.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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