Zirikana wrote:[interesting post about fencing]
I get the point you're making and I have to admit that I've never fenced myself (or did any melee combat for that matter) so I'm only using common sense and knowledge of physics here. Anyway, I think what you're describing wouldn't really be parrying then, most of it would still be dodging. I define parrying as stopping your opponents weapon with your own weapon, be it by pushing it to make it miss you or bluntly just stopping it with your blade. It's partly possible by involving the part of the weapon right above the handle (whatever it's called) but that only works with some enemy weapons. You will never stop a big axe that way, for example. And I kind of doubt that it would work against a heavy two-handed weapon either.
But we're really digressing here

So to stay on topic: Fencing isn't really appropriate when you look at the variety of weapons we have in this game. We'd need a different combat system for that, namely one that takes your and your enemy's weapon into account. So no to fencing, but fencing weapons aren't totally out of question. Like we already mentioned, they could give bonuses to dodging or something. Even though that doesn't really make sense, since the weapon isn't making you faster. Heavy swords and axes should rather lower your dodging ability while foils and the like have no negative effects.
mvgulik wrote:ps/ergo: don't you mean mass instead of weight. although weight helps if you swing your axe downwards.
Heh, I guess I do. Don't blame me, I'm foreign.