Animal level's and such

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Animal level's and such

Postby Thurrok » Sat Oct 30, 2010 2:48 pm

Here's a thought based on what jorb has posted once:

There should be Trolls, Leshy, undead, poltergeists, random mystical/magical enemies you can encounter like the ones featured in The Witcher (slavic mythology ftw). You wouldn't meet these everywhere on the map, and finding one of them would be a long, hard task (a hunting party would either have to ask around in IRC or use some magic super-expensive collective numen spell or whatever). Killing such a creature would even be harder than finding it, probably impossible to solo.

A bit more "casual" would be the implementation of grizzly bears (black version of regular bears, hurr) with levels 11-30 or so. Maybe even crazy stuff like Dire Boars and Dread Wolves. Just take a look at how D&D solved the problem of wildlife getting too easy to slaughter at higher levels :P
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Re: Animal level's and such

Postby Jackard » Sat Oct 30, 2010 7:05 pm

Potjeh wrote:I think the problem is that you can get 1000 levels in a combat skill to begin with.

Or that levels in general even exist.
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Re: Animal level's and such

Postby DatOneGuy » Sun Oct 31, 2010 1:43 am

I'm not a fan of hard caps, as Jackard has pointed out it's a stupid way to solve the problem.

I could see getting rid of skills for those stats working, but people who spend all their time in the game will just complain complain complain :v (Not that it's a huge problem~) that they can't get 'ahead' of those others. I however like this idea that it then does indeed become about your knowledge of the game and warfare.

I'd rather see animals that are harder despite level and scale better, it'll never be fixed by just adding more monsters though ,Jackard is correct, you just increase that plateau, you never get rid of it.
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Re: Animal level's and such

Postby Dataslycer » Mon Nov 01, 2010 6:32 pm

Maybe if Aurochsen and Mouflons learn how to use Opportunity Knocks and Evil Eye :D

noizer wrote:omg you gays
only pussies here who whine "oh noes i need a cap on skill lvls because other players are so strong blabla"


You're talking to the strong people that wants it fyi. And we're talking about animals, not PvP
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Re: Animal level's and such

Postby Lahrmid » Mon Nov 01, 2010 9:50 pm

1000 skill points...?

I thought I had no life.
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Re: Animal level's and such

Postby Jackard » Tue Nov 02, 2010 1:59 am

this doesnt rule that out
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Re: Animal level's and such

Postby DigDog » Tue Nov 02, 2010 11:03 am

Jackard wrote:this doesnt rule that out

Image
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Re: Animal level's and such

Postby burgingham » Tue Nov 02, 2010 11:18 am

noizer wrote:omg you gays
only pussies here who whine "oh noes i need a cap on skill lvls because other players are so strong blabla"


WB noizer. Looks like Klaue finally found his perfect teammate :P
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Re: Animal level's and such

Postby Percival » Tue Nov 02, 2010 11:22 am

burgingham wrote:
noizer wrote:omg you gays
only pussies here who whine "oh noes i need a cap on skill lvls because other players are so strong blabla"


WB noizer. Looks like Klaue finally found his perfect teammate :P


Image

But seriously though, capping combat skills is not the solution to this problem. If combat skills were ever capped then the only way to win a major war would be to outnumber the opponent and have better equipment, I kind of like the idea of leading a 1 man army and slaughtering an entire large village single-handed. :lol:
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Re: Animal level's and such

Postby DigDog » Tue Nov 02, 2010 11:23 am

Percival wrote:But seriously though, capping combat skills is not the solution to this problem. If combat skills were ever capped then the only way to win a major war would be to outnumber the opponent and have better equipment, I kind of like the idea of leading a 1 man army and slaughtering an entire large village single-handed. :lol:

One could argue with realism again now since in real life you only win a war by having more man power or better equipment. I'm not that one though, screw realism.
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