by rye130 » Mon Nov 08, 2010 10:25 pm
Bows have the advantage that you can aim and shot at an unaware target and with their base damage, 1 hit KO and kill them before they can do anything. No option to run or anything.
The aiming time is pretty bad, but with 300 marksmanship and a rangers bow, thats 50 and a sling. Its like 7 secs for a 75% chance to KO someone and being KOed is essentially being dead.
Its more overpowered with this update because archers train their UA as defense to any melee attacker. They won't have as much UA as the melee warrior has Melee combat, so previously while 600 MC VS 400 UA 400 MM(not sure if LP amounts are equal there, but lets just pretend) was a death to the Archer if it was face to face, now the archer has an easier time defending and will get enough time to put off that 1 extra shot to KO you.
So MM can basically hunt fast (more LP), hit harder (ranger bow have ridiculous base damage (doubt ANYONE could last 3 shots from one)), ambush (aiming doesn't initiate combat), tank well enough and aim fast enough to survive close incounters.
To fix this really means deciding how you want marksmanship to function. If its intended usage is for hunting, reduce base damage of rangers bows/buff AC values. If its intended to be a support in pvp, major rebalancing needs done (Not sure how to approach these exactly, maybe make a maneuver specific to bow users that must be used when holding a bow with its maneuver weight being .75 MM or something. Melee/UA would need slightly buffed in the hunting department as marksmanship users hunt way faster (*cough* a certain archer machine gunning auroch herds in 10 seconds *cough*) so they theoritically get LP faster), and if MM is intended to be nuking pvp killing fools, leave it as is.