The combat system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The combat system

Postby rye130 » Mon Nov 08, 2010 9:34 pm

DatOneGuy wrote:IIRC that's the way hunting is supposed to be.

That should NOT be the way it is considering the update OPed rangers even more. A powerful melee warrior will have a harder time killing an archer now then they did before and the archer was overpowered before IMO... Why nerf melee combat in the middle of tons of people expressing their concern for bows being too good?
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Re: The combat system

Postby jorb » Mon Nov 08, 2010 9:37 pm

What is it that makes MMS to powerful? The loading times? The base damage? I haven't used a bow in ages. Suggestions for a fix are welcome.
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Re: The combat system

Postby DatOneGuy » Mon Nov 08, 2010 9:48 pm

jorb wrote:What is it that makes MMS to powerful? The loading times? The base damage? I haven't used a bow in ages. Suggestions for a fix are welcome.

People say the base damage is too high.

The loading times are horrendous though, it's too slow for hunting game, but people think it's too fast for hunting people.

The biggest thing it has going for it is it's use WITH melee, making it god tier in raiding groups because you can trap someone, if they move, they get their DEF depleted, if they don't move they get an ass full of arrow.
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Re: The combat system

Postby Neptjunoue » Mon Nov 08, 2010 10:03 pm

Actually a local ranger I know is able to get almost a full bar in 4 seconds with a ranger bow.

And from what I noticed rangers hunt with slings, not bow having a huge amount of speed on loading that even a moving animal. I have an archer that I can almost kill animals as fast as my melee with several times the LP worth. With herds, slingers have a huge advantage now since they can just aim kill aim kill in 2 seconds between shots while melee have to build IP and defense themselves (which in now mandatory since animals takes off more defense now
).

With the recent update, people with lower defense (mainly archers) is able to take more damage to their defense bar than before. You only need a handful of melee who will kill movers and everyone else archers.
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Re: The combat system

Postby DatOneGuy » Mon Nov 08, 2010 10:19 pm

Neptjunoue wrote:Actually a local ranger I know is able to get almost a full bar in 4 seconds with a ranger bow.

And from what I noticed rangers hunt with slings, not bow having a huge amount of speed on loading that even a moving animal. I have an archer that I can almost kill animals as fast as my melee with several times the LP worth. With herds, slingers have a huge advantage now since they can just aim kill aim kill in 2 seconds between shots while melee have to build IP and defense themselves (which in now mandatory since animals takes off more defense now
).

With the recent update, people with lower defense (mainly archers) is able to take more damage to their defense bar than before. You only need a handful of melee who will kill movers and everyone else archers.

I agree, and 3~4 seconds yes is about average. I believe that there are many problems, but they have to be addressed by the bow becoming more PART of PvP ,not standing aside from it completely.
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Re: The combat system

Postby Lahrmid » Mon Nov 08, 2010 10:21 pm

Just a semi-simple question now; is my level 70 melee combat severely more useless after the update?
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Re: The combat system

Postby sabinati » Mon Nov 08, 2010 10:22 pm

it's actually less useless
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Re: The combat system

Postby Lahrmid » Mon Nov 08, 2010 10:23 pm

Ah, to be more specific - Against wildlife? :roll:
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Re: The combat system

Postby rye130 » Mon Nov 08, 2010 10:25 pm

Bows have the advantage that you can aim and shot at an unaware target and with their base damage, 1 hit KO and kill them before they can do anything. No option to run or anything.

The aiming time is pretty bad, but with 300 marksmanship and a rangers bow, thats 50 and a sling. Its like 7 secs for a 75% chance to KO someone and being KOed is essentially being dead.

Its more overpowered with this update because archers train their UA as defense to any melee attacker. They won't have as much UA as the melee warrior has Melee combat, so previously while 600 MC VS 400 UA 400 MM(not sure if LP amounts are equal there, but lets just pretend) was a death to the Archer if it was face to face, now the archer has an easier time defending and will get enough time to put off that 1 extra shot to KO you.

So MM can basically hunt fast (more LP), hit harder (ranger bow have ridiculous base damage (doubt ANYONE could last 3 shots from one)), ambush (aiming doesn't initiate combat), tank well enough and aim fast enough to survive close incounters.

To fix this really means deciding how you want marksmanship to function. If its intended usage is for hunting, reduce base damage of rangers bows/buff AC values. If its intended to be a support in pvp, major rebalancing needs done (Not sure how to approach these exactly, maybe make a maneuver specific to bow users that must be used when holding a bow with its maneuver weight being .75 MM or something. Melee/UA would need slightly buffed in the hunting department as marksmanship users hunt way faster (*cough* a certain archer machine gunning auroch herds in 10 seconds *cough*) so they theoritically get LP faster), and if MM is intended to be nuking pvp killing fools, leave it as is.
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Re: The combat system

Postby rye130 » Mon Nov 08, 2010 10:33 pm

Another place where marksmanship usage was discussed for a while viewtopic.php?f=12&t=11386
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