huge buildings

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: huge buildings

Postby Gauteamus » Sun Nov 07, 2010 9:37 pm

Nice link, Wolfang, Motte castles are very thematically fitting the game.
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Re: huge buildings

Postby 0racle » Sun Nov 07, 2010 10:22 pm

i think this is a good idea. nice job
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Re: huge buildings

Postby Dataslycer » Mon Nov 08, 2010 12:55 am

The link here is where many were discussing about wonders that some of these things can be incorporated to. Hope we can get something like these ideas implemented in the future.
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Re: huge buildings

Postby Monkeytofu » Mon Nov 08, 2010 5:04 am

OvShit wrote:Court - to bring murderers in, as well as guillotine which turns player into a corpse and leaves head nearby. Another use for metal.


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Re: huge buildings

Postby BooBooLaBoosh » Mon Nov 08, 2010 5:13 am

Monkeytofu wrote:
OvShit wrote:Court - to bring murderers in, as well as guillotine which turns player into a corpse and leaves head nearby. Another use for metal.


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Re: huge buildings

Postby vikingdragons » Thu Nov 11, 2010 3:29 pm

we need a castle that chucks animals at attackers, while also having French taunters demoralizng them. Example:
http://www.youtube.com/watch?v=9V7zbWNznbs

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Re: huge buildings

Postby NaoWhut » Thu Nov 11, 2010 7:22 pm

Some sort of execution device that is activated
at the touch of a summonable scent. The criminal
appears and is executed leaving no scents. Tada?
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Re: huge buildings

Postby Wolfang » Thu Nov 11, 2010 7:28 pm

''Bring out...ZE GUILLOTINE''

This would also require the ability of being able to chain other characters, aka, even if they log out, you can keep leading their character around. And can bring them to ZE GUILLOTINE, and chop their heads off without scents (IF YOU HAVE THEIR SCENTS).

Also, slave trade. I mean come on, how amny people have ever played as a slave before? Or had slaves in a game!!! Slaves would be freaking awesome.
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Re: huge buildings

Postby Kaios » Thu Nov 11, 2010 7:30 pm

NaoWhut wrote:Some sort of execution device that is activated
at the touch of a summonable scent. The criminal
appears and is executed leaving no scents. Tada?


Wolfang wrote:''Bring out...ZE GUILLOTINE''

This would also require the ability of being able to chain other characters, aka, even if they log out, you can keep leading their character around. And can bring them to ZE GUILLOTINE, and chop their heads off without scents (IF YOU HAVE THEIR SCENTS).

Also, slave trade. I mean come on, how amny people have ever played as a slave before? Or had slaves in a game!!! Slaves would be freaking awesome.


1. Equip rope (Or chain, whatever)
2. Quell the beast on knocked out player.
3. Build/Use Guillotine
4. ???????
5. Profit
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Re: huge buildings

Postby Wolfang » Thu Nov 11, 2010 7:44 pm

Or you could use several things to 'mildly' punish players, for example, you could put a noob-thief in stocks or in the gallows for a couple of days.

The problem is that killing is the only 'punishment'. You could grief them by destroying their stuff, but game-time is what's truly valuable, and putting someone in the gallows will take up that game time.

Obviously putting someone in these punishment things is only possible if you have scents. For the length of the scent expiration? Thats up to others to decide.
But yeah, humiliating a player by putting him in the stocks in the middle of the town would be nice. 8-)

Funner then going to him and asking them 'stop stealing nananana'
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