by Gauteamus » Thu Nov 11, 2010 2:45 am
Ok, the forum ate my suggestion, but I'll repost it now, as I 15 minutes later still cannot find flaw in this baroque...
never mind, just shoot it down gently.
SUGGESTION:
1) Rams do not have a glue cooldown on being built, has loooong operational radius, can be destroyed by hacking away at it, possibly slowly decays when hitting something.
This is the default way stuff works in this game, glue cooldown and the operational radius are the toads in the theatre.
2) New buildable object: Dragon tooth.
The dragon tooth blocks one tile, but cannot be built (in a tile) adjacent to (a tile where there is already) a tooth. Rams, carts and wagons can thus be blocked, but not toons.
The tooth can be destroyed by chopping at it for an extensive period of time (e.g. 4 hours), think stump removal only slower. The time needed to remove is independent (or near independent) on character Strength or the number of aggressors. Chopping at a tooth emit a chopping noice, that can be heard in a radius of a minimap or so. If at any time, all character chopping at a tooth stop chopping, e.g. in order to dodge arrows, the timer resets.
A tooth can also be eroded over time, by dropping acid or maybe termites on it (vinegar or soldier ants will do). The erosion will be complete after e.g. 12 hours, and the tooth disappear. A tooth attacked by acid or termites emit a soft noise only audible in the tiles adjacent to the tooth. An ant/acid attack can be stopped by pouring water on the tooth.
The cost to build teeth is rather mundane, maybe 50 stones + 1 feldspar.
Teeth can not be built on claims w/o vandalism rights, and both chopping and anting a tooth without rights leave some appropriate scent.
Graphichs: recolour of the stump sprite
EDIT:
3) It should never ever be possible to defeat a brick wall (or more generally, an endgame wall) without using a ram or a ladder.
Having an endgame that consists of "Brickbreaker at 100k Str" does not make fun. (I am not saying that is all there is of current endgame, though)
4) The obvious flaw here is that the teeth will block your own cart/wagon going in and out of the town, unless you have some sort of drawbridge mechanic that lets friendlies pass. Sorry for wasting your time with this. (The only reason this would work fairly well with the game as it is today, is the stupid teleport rules)
Last edited by Gauteamus on Thu Nov 11, 2010 3:02 am, edited 2 times in total.
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