Antioch wrote:I think that people should get a combat bonus on their own claim and/or don't require rage or murder to attack/kill someone on their own claim
yes
http://en.wikipedia.org/wiki/Castle_doctrine
Antioch wrote:I think that people should get a combat bonus on their own claim and/or don't require rage or murder to attack/kill someone on their own claim
Laremere wrote:One problem with the tradition/change slider is that it takes twice as long to change any other beliefs to maintain a state of anything but full change.
loftar wrote:For example, say that there would be a couple of progressing white skills "Pacifism", "Sanctity" and "Saintly Immunity", with countering black skills "Rage" (the current one, that is), "Defiling", "Corruption" and "Volatility of All Things". Pacifism and Rage would be mutually exclusive, and all the skills may require progessive amounts of, say, Life/Death alignment. One would only be able to attack a player with less of the white skills than oneself has of the black skills. I'm not exactly sure whether I like the idea or not, but for now, I like playing with it, at least; and I'm rather sure that Jorb has expressed similar sentiments at times. (In general, we would like to add more mutually exclusive skills, to encourage more character specialization; but it might also come through other means).
sabinati wrote:Antioch wrote:I think that people should get a combat bonus on their own claim and/or don't require rage or murder to attack/kill someone on their own claim
yes
http://en.wikipedia.org/wiki/Castle_doctrine
kobnach wrote:The problem with the above is that it makes defence impossible - if person A can attack person B, then person B cannot "attack" person A - and with current game mechanics, one must attack in order to do more than run away.
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