Uses of Stealth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Uses of Stealth

Postby BWithey » Thu Nov 25, 2010 1:00 am

Kaios wrote:Personally I think most people can agree that Jorb and Loftar knew exactly what players were going to do with the client source code and most likely don't have any plans to fix anything of this sort in the near future.


I think it's more of they CAN'T fix it, because of how Java handles displays. However, something like this is something they COULD implement to remove it's efficacy.


Not to say that I don't think this is a perfectly reasonable ideal, and I to agree that the x-ray and complete visual removal of certain items in-game through a custom client is an experience ruiner for most.

I've always thought day/night cycles with actual light effects were damn cool.
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Re: Uses of Stealth

Postby Kaios » Thu Nov 25, 2010 1:07 am

BWithey wrote:
I think it's more of they CAN'T fix it, because of how Java handles displays. However, something like this is something they COULD implement to remove it's efficacy.


Well whether they can or can't fix it, I doubt anything of the sort is very high on their priority list at this time.

I've always thought day/night cycles with actual light effects were damn cool.


I agree. I love seeing a whole area lit up with candles at night, and I would love to see a more dynamic lighting system implemented.
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Re: Uses of Stealth

Postby Jackard » Thu Nov 25, 2010 1:08 am

BWithey wrote:You uh, didn't even read the first post in the thread did you? It's not invisibility. He uses that term because, yes, it makes it so some players can't see you under certain circumstances. But it's NOT magic, or invisibility. Just because the game uses the mechanic of not letting you see them to display hiding/moving silently, does not mean it's magic. It is a visual representation of an in game mechanic that is not based on the games system of magic.

Can you "stealth" in the middle of a street/field where anyone should rightfully be able to see your sorry ass, regardless of their stats? If so, invisibility.
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Re: Uses of Stealth

Postby BWithey » Thu Nov 25, 2010 1:55 am

Jackard wrote:Can you "stealth" in the middle of a street/field where anyone should rightfully be able to see your sorry ass, regardless of their stats? If so, invisibility.


Stealth as proposed above is modified by terrain, so theoretically? No. I could definitely see it working where you *Can't* stealth on paved ground, but only on natural terrain.

So Grass could be hardest natural terrain to hide in, then grasslands, then forest, then briars.

(you mentioned field, but things like tall grass can provide a lot of cover)

Plowed ground, Mudflats, Mountains, and Paved ground could be impossible. (Nowhere to hide, you automagically fail)

Means you're relatively safe in a city.

Further modification of 'is it daytime' or 'is it nighttime'. Light starts as a normal modifier.

But then you can use the day/night personal belief slider to make it easier or harder to see in one time or the other.

(IE - I have my slider all the way to night, I am unaffected by the nighttime penalty modifier for seeing someone using stealth, but suffer a penalty instead of a bonus for trying to see people during the day)
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Re: Uses of Stealth

Postby Jackard » Thu Nov 25, 2010 2:49 am

You know what would be a better fix for seethru? getting rid of seethru
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Re: Uses of Stealth

Postby BWithey » Thu Nov 25, 2010 2:53 am

Jackard wrote:You know what would be a better fix for seethru? having it so once again you cannot see players hiding behind objects. none of this nonsense with stats.


Hey, if there was a way to utterly block the X-ray exploit, I'd completely agree. But as I understand it, fact is, you can't do that. The character will always show up behind objects with the X-ray thing turned on. Since you can't get rid of one, instead, you have to compensate for it with a mechanic.

That being said...
You still haven't indicated why you're against stealth so much, unless it's that whole 'people can ambush me' thing. In which case, I don't even know what to say to you, death is part of the game.
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Re: Uses of Stealth

Postby Potjeh » Thu Nov 25, 2010 3:50 am

Disappearing into thin air in the middle of an open field is a bit dodgy, but what about camouflage? Just hope people don't notice that bush wasn't there before.
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Re: Uses of Stealth

Postby Jackard » Thu Nov 25, 2010 5:37 am

BWithey wrote:That being said... You still haven't indicated why you're against stealth so much, unless it's that whole 'people can ambush me' thing. In which case, I don't even know what to say to you, death is part of the game.

Because i liked hiding, caches and ambushes. The real stealth was a simple, fun mechanic that actually involved some player skill and reducing yet another part of the game to cold dry endgame statistics is a goddamn shame

when you say its flat out not possible, all that tells me is you're not even considering how it could be done
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Re: Uses of Stealth

Postby BWithey » Thu Nov 25, 2010 6:14 am

Jackard wrote:
BWithey wrote:That being said... You still haven't indicated why you're against stealth so much, unless it's that whole 'people can ambush me' thing. In which case, I don't even know what to say to you, death is part of the game.

Because i liked hiding, caches and ambushes. The real stealth was a simple, fun mechanic that actually involved some player skill and reducing yet another part of the game to cold dry endgame statistics is a goddamn shame

when you say its flat out not possible, all that tells me is you're not even considering how it could be done


Correction: I am showing my lack of understanding of the code base and it's capability. One supposes that the idea proposed by Overtype would work, where the game simply doesn't render what's not in your line of sight, I'd even fully be behind this idea and like it better than mine.

Understand that my desire is to remove the ability of people to avoid being ambushed by the use of X-ray vision, not to put more game mechanics is. Ultimately, as you mentioned in overtyped's thread, it tends to be quite demanding on the game in question.
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Re: Uses of Stealth

Postby Jackard » Thu Nov 25, 2010 6:19 am

what about a buff that hides anyone currently behind an object, not just the snowflakes with impressive stats

there must be some way to control what information is sent to the client, just going by the draw distance and pop-in
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