idea to fix x-ray vision

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: idea to fix x-ray vision

Postby overtyped » Thu Nov 25, 2010 6:29 am

Jackard wrote:archers not being able to shoot past a wall seems like a pretty big problem of its own. isnt that like the entire point? how else are you supposed to ward off attackers?


Make it so once youve already entered combat you can see others through line of sight makng that a mechanic would work. As for warding off attackers it takes like 48 hours for the glue to dry on a siege engine anyways before they can try to take down the wall. As i said previously every object except players would be visable including siege engines which you could go outside your fort and assault the attacker or destroy the siege engine, whatever.
Last edited by overtyped on Thu Nov 25, 2010 6:31 am, edited 1 time in total.
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Re: idea to fix x-ray vision

Postby Gauteamus » Thu Nov 25, 2010 6:31 am

archers not being able to shoot past a wall seems like a pretty big problem of its own. isnt that like the entire point? how else are you supposed to ward off attackers?

By shooting through a part of the wall that does not block LoS?
But again we run into the question of computing speed.
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Re: idea to fix x-ray vision

Postby overtyped » Thu Nov 25, 2010 6:33 am

Gauteamus wrote:By shooting through a part of the wall that does not block LoS?
But again we run into the question of computing speed.
Isn't it one of your dreams to walk on top of a wall, shooting down on the friends below?


1: perhaps a watchtower onto a wall, It shouldnt give the same advantage to the attacker and defender when your behind a wall. When being behind a wall i think you should feel safer instead of oh crap they can still shoot me unless im inside a house.
2: dont know about programming so i couldnt tell you how this would affect the lagg.
3:I couldnt really care less about walking on a wall.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: idea to fix x-ray vision

Postby BWithey » Thu Nov 25, 2010 6:50 am

Jackard wrote:archers not being able to shoot past a wall seems like a pretty big problem of its own. isnt that like the entire point? how else are you supposed to ward off attackers?


Well, I like your "watchtower" idea for that. Get in a watchtower, you can see past the wall.

But the question is just as valid for those who should be able to shoot past the wall from the outside. Should they have to use tower siege engines as well? Also, they should be able to just fire over the wall blindly and hope to hit something, but that would require teams of archers firing walls of arrows to accomplish, since they are, in effect, firing blind.
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Re: idea to fix x-ray vision

Postby overtyped » Thu Nov 25, 2010 6:59 am

BWithey wrote:
Jackard wrote:archers not being able to shoot past a wall seems like a pretty big problem of its own. isnt that like the entire point? how else are you supposed to ward off attackers?


Well, I like your "watchtower" idea for that. Get in a watchtower, you can see past the wall.

But the question is just as valid for those who should be able to shoot past the wall from the outside. Should they have to use tower siege engines as well? Also, they should be able to just fire over the wall blindly and hope to hit something, but that would require teams of archers firing walls of arrows to accomplish, since they are, in effect, firing blind.


I think that is a little much though. Simply making it so you cant see any players beyond your natural sight would fix the issue at hand. It would be either that or just add x-ray into the game to solve the current issue with alot of players not having it.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: idea to fix x-ray vision

Postby Sotsa » Fri Nov 26, 2010 1:36 pm

the game allready checks if there is LOS when force summoning a player (can't summon through walls, plows or anything else).
Why not have a similar check when you fire an arrow/slingshot? I know this has nothing to do with visibility, but shouldn't demand too much if it only checks on firing with a ranged weapon? the code is allready there for something else, so I don't think it would be hard to implement, am i right?
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Re: idea to fix x-ray vision

Postby DDDsDD999 » Fri Nov 26, 2010 9:01 pm

Sotsa wrote:the game allready checks if there is LOS when force summoning a player (can't summon through walls, plows or anything else).


But. You can? Or am I missing something here.
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Re: idea to fix x-ray vision

Postby Wolfang » Fri Nov 26, 2010 9:05 pm

1-People can only be shot if They're standing on top of the wall
2-People can only shoot down from a wall if they're standing on top of it (but can thus be shot)
3-Watchtowers, for longer view & range
4-Weapons with splash damage,=> aiminga catapult/balista at somewhere behind a rock to splash damage the ppl hiding behind it and hopefully forcing them out.
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Re: idea to fix x-ray vision

Postby Windforce » Sat Nov 27, 2010 5:16 am

while we're at watchtowers / ramparts, make it so we get bonus dmg when shooting from ontop a wall / tower down towards the enemy.
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Re: idea to fix x-ray vision

Postby Sotsa » Sat Nov 27, 2010 9:10 pm

DDDsDD999 wrote:
Sotsa wrote:the game allready checks if there is LOS when force summoning a player (can't summon through walls, plows or anything else).


But. You can? Or am I missing something here.


Not when trying to force summon them anywhere if they lack a HF. Objects will interfere.
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