burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
Sarchi wrote:For example, when you are trying to help your team mates during a fight, your comrades would surround the enemy. Because of this, the system that you proposed would mean that you would shoot your friends instead of the people that you actually want to kill.
BWithey wrote:Also, it would allow for walls to remove the ability to see beyond them, while still permitting archers to fire past the walls.
Gauteamus wrote:D1G: I was thinking the same, and actually in the progress of making some mockup images.
You get two ranged attack options, either the LoS shot, which can be pretty accurate, given that you have time to aim, and have a clear line of sight.
But you can also choose to shoot ballistically, where you simply click the attack button, and click any point within shooting range (whatever shooting range may be). A large circle centered on the point you clicked starts to slowly reduce in radius as you aim, but will never shrink beyond a certain radius (maybe increased MM will decrease this aiming limit, but only to a certain degree - a ballistic shot will always be inaccurate. When you are pleased with your aims radius, you release the arrow with another click, and the arrow will hit a random location within the circle. Any char within the circle, whether hit or not, will be alerted that a shot has been fired (you will engage in combat).
The mechanic can be made to work in a number of ways, but I think that, if I approach your walled farm with an army of say 20 semi-skilled archers, you should not safely be going about your daily routine just because the wall is blocking direct Line of Fire.
NaoWhut wrote:lets make it so UA is used my left and right
clicking for each fist too =D and to swing
your sword you have to hit a combination of
buttons then right click where you want to
swing your weapon, and with bows lets have
them have a range limit, 5 tiles sling, 10 tiles
bow, 20 tiles ranger bow, oh and you can't loot
bodies anymore, you have to set them on fire
and you only get the items that survive the heat,
also you have to have a warrent to enter houses
and to engage someone you have to be 2 tiles
from them at most :D
Windforce wrote:Might as well just get rid of Bows and give us Reapeating Crossbows since archer shooting in close combat is like a sniper put into the position of close combat.
They just need to revamp the system for archery, not give it another nerf. Make it so shooting pass walls have penities and giving manuvers based on MM not UA (how do u punch with a bow equiped - give us Bow Bash or something).
Users browsing this forum: BLEX [Bot], Claude [Bot] and 2 guests