by ArPharazon » Thu Aug 06, 2009 4:39 pm
Actually, since H&H has already taken a few steps down the realist take on the food thing (with most games, we have meat=instant STR potion while in H&H eating meat slightly increases the chance that your str might go up), so why not just go along with it?
What happens when you eat nothing but sausages all day? Vitamin deficiencies. Although scurvy doesn't seem close to implementation yet, why doesn't food give negative FEP? Why don't we have overall "bad" foods which essentially end up being a junk food stomach filler to keep you from starving, at the price of your health (certain chains of fast food restaurants come to mind)?
If you drank tankard after tankard of beer all day, you'd get one heck of a belly wouldn't you? So why not have beer give negative agi, which naturally means that eventually one of your alcoholic binges might result in you losing agi instead of gaining str.
Although fat=!agile is at least a little shaky in believeability, and that brings us to the next point: The stat system doesn't work very well for H&H. The 6-stat "DnD system" (not that it's unique to DnD, but DnD is a great model) was conceived to, essentially, describe a spectrum of badass mofos whose thing is viciously killing you in many different ways- for a game that was a bout a gang of badass mofos waltzing in a dungeon and viciously killing the things in it. DnD (and the 6-stat system) is, in a nutshell, about killing stuff in lots of different ways. Sure, H&H has combat, but it is neither central nor diverse (at least not as diverse as DnD and similar systems *points to PHB's classes section*) and since we're not focused on combat, why have stats so heavily biased towards describing combat? If you've ever tried running a business in DnD you'll know how hopelessly lopsided the game perspective is- any combat style easily is influenced by 4-5 attributes, around a dozen skills, countless feats and all sorts of class features, not to mention the spells. But if you want to run a business, you just roll Wisdom+"Profession" skill. Doesn't matter what kind of business, what size, what strategy, what organization style, what sector, it's all down to the stat that's essentially for spotting ambushes.
Even something based on how the Olympics are organized would work better than the DnD stats. I mean, speed (sprinting), endurance (long distance running), strength (for lifting/carrying) are all very important and distinct skills you use in a wilderness survival context. DnD would just lump all of that into a "Speed" stat, which is influenced by your height, some class features, carry weight (armor=20', no armor=30') and some obscure magic effects. That's like 3 very important, "attributes" all rolled into not one, but zero stat. Likewise, the intricacies of the DnD combat paradigm are mostly lost on H&H: There's no weapon class (light/heavy), no two handed fighting penalties, no sneak attacks, no weapon finesse, tumbling, no attacks of opportunity, no composite-stat AC and attack bonuses. There probably won't be anytime soon and I wouldn't mind at all if there wasn't any of that ever, so I think we really need new stats with meaningful connections to industry/commerce activities.
Also, you might say that negative FEP is terrible because it caps stats, and even getting to those caps take incredible diet discipline. But why should we have ordinary, pre industrial, non cybernetically enhanced human populations whose strength varies across orders of magnitude? Being in top physical condition *does* take a lot of attention to diet.
I don't think combat skill would be capped, on the other hand, or should be. Just because you can't fight better by sending your STR through the roof doesn't mean you can't buy combat skills, and really skill, training and technique have much more to do with combat ability than raw strength.