
sabinati wrote:yes there are a lot of solutions, so lets just assume that they will happen instead of addressing the issues in the first place
Avu wrote:And the lack of toilets closes the need to go to the toilet. Caravans are trash because they can be plundered so easily and there is no portable claim. Roads fail because it takes months to finish one and it's one of the most repetitive jobs ever. New road building mechanics are needed first. Once we get that we can talk about switching to potjehs idea but complete removal is lunacy.
Jackard wrote:So here's a list of various methods for encouraging mundane travel before you decide to do whatever with teleportation:i listed mounts last because they are probably more work than all of the rest
- Easier to build milestones with no bounding box
- LP for exploration
- Directional and/or map-based automovement
- Players marking routes on maps, acts like milestones
- Bridges
- Faster clearcutting
- Designations for roadbuilding
- Pack animals (i usually use alts for this but it gets annoying)
- Hidden caches
- Queueing movement with waypoints
- Mounts
Jackard wrote:theTrav wrote:I dislike teleportation.
Same here. Convenient but prevents some tricks/playstyles from appearing in game. Its basically a placeholder for better gates, walls, vehicles and mounts.
Jackard wrote:So here's a list of various methods for encouraging mundane travel before you decide to do whatever with teleportation:
- Easier to build milestones with no bounding box
- Players marking routes on maps, acts like milestones
Jackard wrote:
- Bridges
- Faster clearcutting
Jackard wrote:
- Designations for roadbuilding
BWithey wrote:What do you mean by this exactly? If it means making roadbuilding easier work wise, I can't support it. Road building is about perfect as it is.
Jackard wrote:and so i wouldnt need to explain basic concepts
Users browsing this forum: Claude [Bot] and 1 guest