You could increase the animal's max level.
This would go against what I think is currently planned, which is to remove animal levels altogether.
Onionfighter wrote:You could increase the animal's max level.
This would go against what I think is currently planned, which is to remove animal levels altogether.
sabinati wrote:it would be the same as it is now. he just wants cutting to to be able to improve the q of meat.
i'd prefer the removal of animal levels and a backend eco-sim that allowed some region randomness and wild breeding that effects the types, quality, and quantity of animals spawned in those regions. and of course, overhunting and civ levels would effect the ecosystem.
d_datica wrote:Get the damn server back up before I go back to having a life
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sabinati wrote:there would still always be animals, and preferably more types, but overhunting the same region would decrease animal spawns. but just like resource spots, fish spots, etc. they would recover.
d_datica wrote:Get the damn server back up before I go back to having a life
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Sotsa wrote:naw man, that's stupid, moving a farm would be WAY more hassle than moving yourself.
+ it would be extremely silly.
d_datica wrote:Get the damn server back up before I go back to having a life
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