Permanent death

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Permanent death

Postby Potjeh » Wed Aug 12, 2009 2:50 pm

Griefing != grieving

And all macroers are bad in my book. I consider it equivalent of using wallhacks in CS or the (patched) exploit in SC that let Terrans drop nukes anywhere on the map.
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Re: Permanent death

Postby sabinati » Wed Aug 12, 2009 3:52 pm

can you really even macro anymore? i mean maybe up to 1000 LP but after that i don't really see how it would be possible.
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Re: Permanent death

Postby ArPharazon » Wed Aug 12, 2009 4:24 pm

The branch trick is a terrible method of macroing.
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Re: Permanent death

Postby Krantarin » Wed Aug 12, 2009 7:07 pm

The "soldiers" (who are really just thieves and murderers) who killed Cor (a player who was on almost half the day for two months) admittedly had been macroing (only) for two weeks.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Re: Permanent death

Postby Jfloyd » Wed Aug 12, 2009 7:21 pm

ArPharazon wrote:The branch trick is a terrible method of macroing.


The branch macroing is dead.
It has been for quite a while now.
It was killed thanks to the influx of people (lolgoons) who used a certain AHK script to sit there for days on end getting LP.
Jorb capped off the auto-harvesting items like trees, rocks, clay pits, to stop giving LP after a total of 1000LP was gained on your character.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Permanent death

Postby CQReborn » Wed Aug 12, 2009 7:32 pm

I've died once, wasn't fun, but it taught a valuable lesson of knowing your limits.
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Re: Permanent death

Postby eql » Thu Aug 13, 2009 10:45 am

rift! lol nah
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