Possible Fix to Grinding

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Possible Fix to Grinding

Postby Zirikana » Mon Jan 17, 2011 10:56 am

Two points to make:

1)
I've been thinking about grinding lately, and I was comparing it to weight lifting. As long as it's not some kind of set-it-and-forget-it kind of externally run macro, then "grinding" is still a human player devoting time and energy to character development. If they want to sacrifice the immersion/role-playing satisfaction for the increased LP gain rate (or even just pure laziness), that's their lookout and a fair trade-off. Just as if someone goes to the gym and lifts a lot and gets crazy strong, don't fault them because they didn't burn those calories building a warehouse or paving a street. A man's time and labor are his only inherent commodities, to be spent and exerted when and how he wishes. I fully agree that grinding is ugly and even destructive in some cases, but i don't think there is any valid ground in a game like this for forcing people into not doing it.

B)
AnnaC wrote:Also I think that what actions make your hearthling happy or unhappy should vary depending on your beliefs, instead of being a set "happiness factor" for the action.

This would be brilliant. If someone were at full death, then being around skellingtons would obviously make them happy, right? :D All sorts of stuff could be done with this idea!
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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Re: Possible Fix to Grinding

Postby SacreDoom » Mon Jan 17, 2011 11:02 am

-1.

This idea sucks. You can't just enjoy the game when playing, you have to care about hunger, stamina, etc, etc, which is cool, but another factor that determines how much LP you get is stupid. It's not cool that you can't level up just as efficiently when you've worked for hours because you've got some patience. :(
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Re: Possible Fix to Grinding

Postby Grelf » Mon Jan 17, 2011 1:07 pm

rye130 wrote:
Grelf wrote:Seriously, they nerfed everything and gave no new means to get LP? Amazing, grinding is so fun, everyone loves it. Also, great timing, I just died yesterday. :?


What? I don't even... Are you making an argument, agreeing with what I'm saying, or what? I see really no content in your post that is in anyway relevant.

Nerfing LP was for everyone, the value of LP changed, 100 UA is the new 200 UA (not necessarily, just making an example).

No one is making you grind, you can enjoy the game without doing so.

Why the fuck would I care if you died?

And it's not like I get you either, since in the OP you supported returning the original LP values for everything, and now suddenly the new ones are fine? The nerf isn't for everyone, obviously the people who abused bear hunting since day one have so uber skills that they can't be reached by anyone else again. And no, you can't fully enjoy the game without grinding, not as the game is right now. I thought you were against grinding and were offering an alternative to it from better rewarding players from performing different day-to-day tasks, but now it sounds more like you are fine with it. Also, I don't need your sympathy for my death, thank you very much, the point is that I'll have to grind a lot to reach my previous skills, which is harder after the nerf, and grinding sucks.
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Re: Possible Fix to Grinding

Postby rye130 » Mon Jan 17, 2011 5:38 pm

SacreDoom wrote:-1.

This idea sucks. You can't just enjoy the game when playing, you have to care about hunger, stamina, etc, etc, which is cool, but another factor that determines how much LP you get is stupid. It's not cool that you can't level up just as efficiently when you've worked for hours because you've got some patience. :(


Unhappiness would only really be gained from doing the stupid tasks (the ones which have had their LP nerfed (which I would suggest have their LP value return back to normal)) in bulk. So it would only really effect you negatively if you were doing something which already gives shit LP.

Grelf wrote:
rye130 wrote:
Grelf wrote:Seriously, they nerfed everything and gave no new means to get LP? Amazing, grinding is so fun, everyone loves it. Also, great timing, I just died yesterday. :?


What? I don't even... Are you making an argument, agreeing with what I'm saying, or what? I see really no content in your post that is in anyway relevant.

Nerfing LP was for everyone, the value of LP changed, 100 UA is the new 200 UA (not necessarily, just making an example).

No one is making you grind, you can enjoy the game without doing so.

Why the fuck would I care if you died?

And it's not like I get you either, since in the OP you supported returning the original LP values for everything, and now suddenly the new ones are fine? The nerf isn't for everyone, obviously the people who abused bear hunting since day one have so uber skills that they can't be reached by anyone else again. And no, you can't fully enjoy the game without grinding, not as the game is right now. I thought you were against grinding and were offering an alternative to it from better rewarding players from performing different day-to-day tasks, but now it sounds more like you are fine with it. Also, I don't need your sympathy for my death, thank you very much, the point is that I'll have to grind a lot to reach my previous skills, which is harder after the nerf, and grinding sucks.


I supported returning original LP values because then unhappiness would nerf them, not so that it would make grinding easier. The whole reason I'm suggesting this is to give people doing the tasks as intended to get the full LP (someone building 1 loom for their settlement) but to also discourage people abusing that by causing an LP debuff for doing it so repetitively. Its not a fix to the grind, its a fix to debuffing the base LP of grinding, guess my title was a bit misleading.
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Re: Possible Fix to Grinding

Postby Grog » Tue Jan 18, 2011 1:03 pm

raeg.JPG

just stop this... poor trees QQ
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Re: Possible Fix to Grinding

Postby Wolfang » Tue Jan 18, 2011 1:13 pm

This is the way it's meant to be played.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Possible Fix to Grinding

Postby Potjeh » Wed Jan 19, 2011 4:22 pm

SacreDoom wrote:It's not cool that you can't level up just as efficiently when you've worked for hours because you've got some macros. :(

Fixed.
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Re: Possible Fix to Grinding

Postby Butko » Wed Jan 19, 2011 5:44 pm

Grog wrote:
raeg.JPG

just stop this... poor trees QQ

Lol I have made 6x bigger island like that :) I have lvled almost 6 stats to 40 and I bought trespassing ang theft and other combat skills with that grinding. I have done it in 3 days 2-3 hours of play. With normal playing I would achieve that in maybe 1 or 2 months?
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Re: Possible Fix to Grinding

Postby Jackard » Wed Jan 19, 2011 6:24 pm

jgudge wrote:This might also be a good incentive to get rid of skellies of ppl from in front of your claim... So damn creepy...

What if you are aligned with barbarism, martial or death? Beliefs should play more of a role in the game.
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Re: Possible Fix to Grinding

Postby gbrish » Wed Jan 19, 2011 6:38 pm

Jackard wrote:
jgudge wrote:This might also be a good incentive to get rid of skellies of ppl from in front of your claim... So damn creepy...

What if you are aligned with barbarism, martial or death? Beliefs should play more of a role in the game.


Then you might want them there... you ...creepy ..bastard.
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