ImpalerWrG wrote:I think whats needed in animal quality is a more reasonable variation in quality within each animal type rather then the very rigid ladder of quality. Why is every Bear made of succulent perfectly marbled and tenderized Meat, ware are the scrawny, malnourished parasite ridden Bears with q10 meat on them? I can understand their being on average a superior or inferior animal, the best Rabbit might be only q20 ware the worst Bear is q30. This might also be paired with a bump in population so to get AN animal is not so hard but getting the BEST is still quite a challenge. If Hunters could identify the quality of live animals (perhaps a new skill?) they could chose to ignore some animals 'not worth their time' and keep looking for the 'prize kill'' and this could add a bit more thoughtful decision making to hunting.
Jackard wrote:A bear fishes for salmon in the shallows of a river. Farmers put up fences and scarecrows to protect their crop from pests. The fox preys upon a bird and shies away from hearthling fires. Ghoulish creatures emerge from caves at night to feast on corpses. A herd of aurochs make their way to a drinking hole. Wolf packs hunting down boar.
Basically, the idea that wildlife should do more than wander around randomly - making creatures different by giving them interesting behaviors and abilities instead of arbitrary strength levels. This can be used to make the difference between night and day more significant - some mobs might be nocturnal, similar to rats ingame. It can be used to improve gameplay - knowing where creatures are likely to be found, setting fires to ward off wildlife or setting bait to lure them into your traps. Farming becomes a little more challenging. If animal behavior leaves enough traces behind, like how foxes kill rabbits/birds, you can even use this for tracking them.
(Keep in mind that alongside this suggestion I favor introducing more creatures and a smaller world with altered resource distribution to encourage more player interaction.)
ImpalerWrG wrote:I think whats needed in animal quality is a more reasonable variation in quality within each animal type rather then the very rigid ladder of quality. Why is every Bear made of succulent perfectly marbled and tenderized Meat, ware are the scrawny, malnourished parasite ridden Bears with q10 meat on them? I can understand their being on average a superior or inferior animal, the best Rabbit might be only q20 ware the worst Bear is q30. This might also be paired with a bump in population so to get AN animal is not so hard but getting the BEST is still quite a challenge. If Hunters could identify the quality of live animals (perhaps a new skill?) they could chose to ignore some animals 'not worth their time' and keep looking for the 'prize kill'' and this could add a bit more thoughtful decision making to hunting.