A detailed critique of Haven & Hearth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A detailed critique of Haven & Hearth

Postby Cypress_z » Mon Jan 17, 2011 12:41 am

jorb wrote:
Cajoes wrote:This did not work for Ultima Online.
Odds are it won't suddenly work here.


Might be because the idea is terribad. Removing PvP removes conflict resolution from the game. I believe that a viable means of conflict resolution is essential if the central premise of free-form building is to work.

Did i mention that losing is fun? <- Lost my character today.

My suggestion was not that it was removed entirely, only that murder is removed. Rage could remain. Murder could potentially remain as a means of dealing with criminals, but basically no one but rangers could use it.

As a note on critique of the game: This IS critique, namely what this forum is for. Whether the devs read it and go with it or not is obviously up to them. As independent not-for-profit game makers, they have no incentive to do anything other than what they want to do.

Likewise, as a player I have the option to play a game or not play it. Commercial gain or not, most game developers still want as many people to like their game as they can get. I really do think this game has a decent core and lots of potential. However, as it currently stands I have no desire to play it any longer than I have.

I think what it comes down to for me is that the intense difficulty of the game isn't about the environment. In games like dwarf fortress, you're given a complete range of freedom to do whatever until something in the environment eventually kills you. It doesn't necessarily feel fair, but it's something you can deal with in your next game. If you accidentally flooded your fortress with lava, you know not to make that mistake this time.

The difficulty in this game is fine in regards to the environment. It's difficult and has no win condition but that's perfectly alright. It's mostly the other players that make the game unpleasant to play. Losing IS fun if you're learning while you're doing it and having a blast doing something cool. It isn't if you just barely start the game and someone randomly comes up and murders you just for fun.

Now some people will disagree, and that's why I think having separate servers is a good thing. There's nothing wrong with PvP. Some people enjoy it and see being killed in the beginning of the game by a high level character wandering by as just one simple aspect of the fun. That's okay. I, and I know many other players who play the game, however, prefer to build and socialize more or less peacefully. Both kinds of gameplay are equally valid. That's why I suggest separating them.

If you don't want it to go the way of Ultima Online, there simply needs to be more added to the construction angles and more peaceful end-game content added. If you have a bunch of bored max-level characters with nothing to do but kill people, that's exactly what they'll do.

Honestly I think I'd enjoy the game ten times more if I could just create my own world with a few friends in it, and no one else. Maybe some bot-controlled NPC humans that will trade or attack. As it is, however, it's just not the game for me or a lot of other people.

If the devs are alright with that, then that's their decision. No game will appeal to everyone, and they have their own vision for how it should go. I simply feel obligated to point out simple methods that would allow the game to appeal to a much broader player base.
Cypress_z
 
Posts: 7
Joined: Tue Jan 11, 2011 9:49 am

Re: A detailed critique of Haven & Hearth

Postby Jackard » Mon Jan 17, 2011 12:44 am

Cypress_z wrote:
jorb wrote:Might be because the idea is terribad. Removing PvP removes conflict resolution from the game. I believe that a viable means of conflict resolution is essential if the central premise of free-form building is to work.

As a note on critique of the game: This IS critique, namely what this forum is for. Whether the devs read it and go with it or not is obviously up to them. As independent not-for-profit game makers, they have no incentive to do anything other than what they want to do.

You are quoting one of the devs, fool.
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: A detailed critique of Haven & Hearth

Postby Thijssnl » Mon Jan 17, 2011 12:53 am

Jackard wrote:You are quoting one of the devs, fool.

Beat me to it. And, lol.
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: A detailed critique of Haven & Hearth

Postby Cypress_z » Mon Jan 17, 2011 12:55 am

Fine enough. My points still stand and I don't think it would be as bad as you make it out to be, however.
Cypress_z
 
Posts: 7
Joined: Tue Jan 11, 2011 9:49 am

Re: A detailed critique of Haven & Hearth

Postby Thijssnl » Mon Jan 17, 2011 1:02 am

Cypress_z wrote:Fine enough. My points still stand and I don't think it would be as bad as you make it out to be, however.

I enjoyed the read, but your view on PvP made me giggle, so I cant take it too serious anymore. Sorry
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: A detailed critique of Haven & Hearth

Postby Cypress_z » Mon Jan 17, 2011 1:10 am

Thijssnl wrote:
Cypress_z wrote:Fine enough. My points still stand and I don't think it would be as bad as you make it out to be, however.

I enjoyed the read, but your view on PvP made me giggle, so I cant take it too serious anymore. Sorry

Your choice. It was one of only several critiques, both positive and negative, and I admit that with my limited perspective on the game I didn't get the full experience. However, if I didn't at least believe in the validity of it I wouldn't have said it.
Cypress_z
 
Posts: 7
Joined: Tue Jan 11, 2011 9:49 am

Re: A detailed critique of Haven & Hearth

Postby Naerymdan » Mon Jan 17, 2011 1:25 am

Gotta admit that the fact I actually affect the world around is a HUGE attraction for me. The fact it is under constant threat of destruction adds some flavor... depending on the situation.

Some people play excessively aggressively or are pure griefers; fact of life maybe but still not necessarily fun for people that come under their notice.
Naerymdan
 
Posts: 96
Joined: Mon Feb 22, 2010 9:29 pm

Re: A detailed critique of Haven & Hearth

Postby flaw » Mon Jan 17, 2011 3:32 am

jorb wrote:Might be because the idea is terribad. Removing PvP removes conflict resolution from the game. I believe that a viable means of conflict resolution is essential if the central premise of free-form building is to work.


There isn't a "viable means of conflict resolution" when there are (or will be after they grind long enough) essentially unkillable characters. But we've had this conversation before . . . .
flaw
 
Posts: 140
Joined: Sat Dec 26, 2009 2:50 am

Re: A detailed critique of Haven & Hearth

Postby jorb » Mon Jan 17, 2011 4:56 am

flaw wrote:There isn't a "viable means of conflict resolution" when there are (or will be after they grind long enough) essentially unkillable characters. But we've had this conversation before . . . .


And removing PvP entirely will solve this issue if it exists? You are talking about something else entirely, amigo.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: A detailed critique of Haven & Hearth

Postby DaMaGe » Mon Jan 17, 2011 5:03 am

Hide your village. Get double brickwall. Build skills. Murder the idiots who murdered you. 8-)
User avatar
DaMaGe
 
Posts: 288
Joined: Thu Nov 11, 2010 4:28 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 2 guests