Yet another healing idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Yet another healing idea

Postby Junodavidw » Thu Jan 20, 2011 2:18 pm

According to the math of the game, 8 RL hours is an entire "24 hours" Haven day, so cut down 3 IG hours is about an hour IRL time. I don't think someone is going to walk by my half-dead afk body to restore my condition, let alone just raid my inventory.
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Re: Yet another healing idea

Postby Grelf » Thu Jan 20, 2011 3:37 pm

Kazerenai wrote:
Grelf wrote:
Resurrection

Hell no. Maybe new ways of healing would be alright, although gameplay-wise they don't seem that necessary anymore after the last update.

Read again. It's not really resurrection in it classical mean. If character turned into a skeleton it dead for sure. But while it's still "fresh" you have a chance.

Also question probably to J&L: i saw grey\white numbers poping out over dead character. what is it?
It is de facto resurrection what is being proposed here, a possibility of bringing back characters who reached 0 HHp as an alternative to death. As difficult as it is to do it, it still detracts from gameplay and becomes too much of a hassle to handle.
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Re: Yet another healing idea

Postby jgudge » Thu Jan 20, 2011 3:43 pm

Consider the following;

This is why ppl die more often;
http://www.havenandhearth.com/forum/viewtopic.php?f=7&t=8708&hilit=post+your+stats&start=140

bad idea, resurrection has been suggested before, and 9/10 of the ppl think it's a bad idea.
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Re: Yet another healing idea

Postby ImpalerWrG » Fri Jan 21, 2011 12:51 pm

I like this mainly because of the whole idea of the 'rescue' that would be required and all the thrills, danger and drama that could result from those attempts. D&D 's -10 HP rules are effectively the same thing, and many other games have used the concept of a short 'critical' window in which 'life-hangs-in-the-balance' to add some extra drama and thrill to PvP. I think if animal attacks resulted in this one-hour-window-or-die situation that would be perfectly reasonable middle ground between the old world 3 system which repeatedly inconvenienced you and the new Rage-quit inducing situation. It would encourage people to work together, in a survival situation having someone to treat your injuries really will save your life and that's not something the game really reflects now.

As for PvP I think having the person go into this 'critical' at reaching zero HHP (not the same as KO at zero SHP) would be appropriate but Murder would still give the ability to 'coup de grâce' and kill them permanently effectively ending the critical period immediately.

P.S. Some kind of medical herbal salve being required would be good, this could even be a mini-game, each time the bandages are re-applied one or more randomly selected salves are required necessitating a hasty search for the required herbs or a visit to an apothecary. Higher level characters require higher quality salves.
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