revamp of bones ql from animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: revamp of bones ql from animals

Postby humanalien » Thu Jan 27, 2011 7:40 pm

Yea most soil is ql30-40 so in most case it will be inpossible now to get good ql catlle and crops.
So hunting is once again in favor for ql raising and lp gain
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Re: revamp of bones ql from animals

Postby SpidersEverywhere » Fri Jan 28, 2011 1:42 am

At a minimum bones should probably be affected by a butchering tool, anyway.
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Re: revamp of bones ql from animals

Postby humanalien » Fri Jan 28, 2011 1:53 pm

Potjeh wrote:Bone q of bears *is* 200, and this would just make botting even better.


I did a little compare between the new formula and the old one (with softcap), its is really a big difference.
just look at my edited text.
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Re: revamp of bones ql from animals

Postby Potjeh » Fri Jan 28, 2011 7:20 pm

Pushing materials beyond their maximum q with high skills is a terrible idea, it just makes the game grindier.
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Re: revamp of bones ql from animals

Postby humanalien » Fri Jan 28, 2011 7:35 pm

Potjeh wrote:Pushing materials beyond their maximum q with high skills is a terrible idea, it just makes the game grindier.


Isnt this the case with some symbel item and jewelry by raising psy, same thing.

Im willing to raise my skil in order te get better ql stuff, it gives a goal to go for.
Its better then just raise someting to a max, to get bored afterwards.
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Re: revamp of bones ql from animals

Postby Potjeh » Fri Jan 28, 2011 7:55 pm

Not any more. Jewellery is now capped by goldbeater's skin, and farming is capped by soil. Basically, the last reset was all about eliminating what you're proposing to implement.
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Re: revamp of bones ql from animals

Postby humanalien » Fri Jan 28, 2011 10:02 pm

Potjeh wrote:Not any more. Jewellery is now capped by goldbeater's skin, and farming is capped by soil. Basically, the last reset was all about eliminating what you're proposing to implement.


ok, can you lock this thread then.
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Re: revamp of bones ql from animals

Postby ImpalerWrG » Sat Jan 29, 2011 4:48 am

What about making everything operate on this general formula

SoftCap( ((Average Material Quality + Relevant Skill level) / 2), min (Average Material Quality, Relevant Skill level))

Both materials and skills can softcap on an equal basis, just which ever is lower.
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Re: revamp of bones ql from animals

Postby Potjeh » Sat Jan 29, 2011 7:01 am

I may be misunderstanding you, but isn't that precisely how it works right now?
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