More Generic/Dynamic Recipes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: More Generic Recipes

Postby XkrikX » Fri Oct 30, 2009 6:35 am

[quote='Jackard'][extras] oil for fire[/quote]
BURN BABY BUUURRN
nice list of ideas here, would love to be able to kinda modify weps and armour hehe
User avatar
XkrikX
 
Posts: 234
Joined: Sat Aug 15, 2009 6:39 am
Location: under a rock in the forest

Re: More Generic Recipes

Postby Bigfish » Sun Feb 21, 2010 3:36 pm

Jackard wrote:if you gave items Suffix/Prefix bonuses (seen in certain games) from extra materials it could really liven up crafting and add a personal touch (my Feathered Bone Arrow vs your Silvered Stone Arrow, Spiced Black Tea vs Black Tea with Milk)

Would love to see this.
User avatar
Bigfish
 
Posts: 170
Joined: Fri Aug 21, 2009 6:46 pm

Re: More Generic Recipes

Postby Winterbrass » Sun Feb 21, 2010 8:21 pm

Want this yesterday, but without the Diablo nonsense.

EDIT: I take that last part back. After thinking about it beyond 'hurrdurr prefix/suffix, sounds like Diablo, DNW', it adds to the system of regional trade that Jorb and Loftar want to implement in the game world. Good call.
jorb wrote:Haven aims to be hardcore.
User avatar
Winterbrass
 
Posts: 367
Joined: Thu Jan 07, 2010 6:12 pm

Re: More Generic Recipes

Postby Bigfish » Sun Feb 21, 2010 8:45 pm

Winterbrass wrote:Want this yesterday, but without the Diablo nonsense.

EDIT: I take that last part back. After thinking about it beyond 'hurrdurr prefix/suffix, sounds like Diablo, DNW', it adds to the system of regional trade that Jorb and Loftar want to implement in the game world. Good call.


I really look forward to a " Clumsy Soldiers sword of the bear" or "Emerald Boar Tusk Helmet of Fragility" :)
User avatar
Bigfish
 
Posts: 170
Joined: Fri Aug 21, 2009 6:46 pm

Re: More Generic/Dynamic Recipes

Postby Jackard » Sat Mar 20, 2010 3:07 am

Renamed and updated thread again. Here is an offshoot thread discussing the possibilities that can be made from a single Beer recipe: viewtopic.php?f=5&t=5839

feel free to suggest possible recipes and finished products, if theyre good ill add them to the OP. (wine would have different recipe than beer, for example)

New prefix: Add dreams to an extra slot and have your characters name appear on the item!
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: More Generic/Dynamic Recipes

Postby Onionfighter » Sat Mar 20, 2010 10:25 am

Jackard wrote:New prefix: Add dreams to an extra slot and have your characters name appear on the item!


Nice one!

I believe these suggestions are in the same spirit:
Ceramic colors viewtopic.php?f=5&t=5713&p=64857
Dyes viewtopic.php?f=5&t=367 --Oh, I see you already have dyes added.
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: More Generic/Dynamic Recipes

Postby Gauteamus » Sat Mar 20, 2010 12:02 pm

Jackard wrote:feel free to suggest possible recipes and finished products


I like this thread, as well as its sister thread on drinks - I hope crafting moves in the general direction you are suggesting.

However, I would like to see some more discussion on how this should work, rather than surface glam like fancy examples of recipes and names.
If you have generic crafting of some class of items (beer, arrow, pizza et.) where you have to choose between x choices of one base ingredient, y variations of base ingredient number two and in addition can add anywhere from 0 to k extra items, chosen from a set of z extra ingredients, you get (depending on implementation/rules):

Number_of_Variations: x * y * (z+1)^k

Let us say that this is beers, with
x = 6 (rye, barley, wheat, oats, potato, corn)
y = 3 (hops, honey, milk)
k = 3 (number of "spice slots")
z = 6 (clover, intestines, bark, snuff, glue, garlic)

One then gets 6*3*7^3 = 6 174 distinct beers.

How the howling horse is one supposed to assign name, sprite, and meaningful FEP/status effects to this array?

(Mind you, I am not saying it cant be done, i just dont think it is trivial to do so in a logical/mysterious, fun way)

EDIT: ugh, I wrote the formula buggedly, this should be "correct", and it is still a lot of beers (the actual number of beer combinations would ultimately be a matter of implementation anyway, I just wanted to point out the big numbers involved.) Thanks to the people who added to the discussion below, I feel I have gotten answers to some of my concerns, but still the main fun remains - how to make the actual mechanics, but maybe we'll leave that to JnL???
??? meaning: that would be low spirit.
Last edited by Gauteamus on Sat Mar 20, 2010 8:27 pm, edited 1 time in total.
User avatar
Gauteamus
 
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: More Generic/Dynamic Recipes

Postby sabinati » Sat Mar 20, 2010 3:35 pm

well fep/status effects should be determined based on ingredients (e.g. wheat gives base 1 con fep and honey gives base 1 agi fep), with bonuses given to specific combinations (e.g. the combination of honey and wheat in the recipe gives a certain bonus multiplier to agi in the final fep), so a honey wheat ale might give 1 con 2 agi at q10. of course that's only if they decided to bring fep back to beer (which i think they should do if they rescale the drunk effects). if they were just going to do status effects for beer, those could be determined by ingredients as well, probably mostly by the spice, many spices doing nothing. certain combinations should have effects and some should do nothing. of course they would need to add a lot of status effects...

names could be mostly based on the main ingredient and main ingredient to hops ratio, with prefixes for non-hop ingredients in the hop slots and spices, e.g.
sabinati's lucky honey wheat ale ( 5 wheat, 2 hops, 1 honey, a clover, and a dream ) or mulberry milk stout ale (6 barley, 2 hops, 1 milk, 2 mulberries) or blueberry bitter rye lager ( 3 rye, 2 barley, 3 hops, 2 blueberries ). the ale/lager suffix would be determined by where it fermented (aboveground, or underground) it's possible that 3 spice slots is a bit much though, i think 2 would suffice.

if you look at baking it could, of course be handled in a similar way, sausagemaking probably could as well.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: More Generic/Dynamic Recipes

Postby Jackard » Sat Mar 20, 2010 5:10 pm

Gauteamus wrote:How the howling horse is one supposed to assign name, sprite, and meaningful FEP/status effects to this array?

One isn't supposed to by hand. Rather, each ingredient has properties which determine the final product. Some mixes may also be benign or malignant.

The naming scheme used would be something like: [Signature] [Strongest Prefix] [Main] (Type) [Strongest Suffix]
Last edited by Jackard on Sat Mar 20, 2010 5:15 pm, edited 1 time in total.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: More Generic/Dynamic Recipes

Postby Potjeh » Sat Mar 20, 2010 5:14 pm

Alternatively, whoever brews the first beer of a kind gets to name it. Cue 95% of beers being named some variation of the word "penis".
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest