Akward movement

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Akward movement

Postby Sarvoth » Mon Jan 31, 2011 12:04 am

Shibi wrote:
Sarvoth wrote:Imagine the flood of 'killed by pathfinding!11one' threads that would fill the forums within a day of player path finding being implemented.

I have seen this as an extreme overreacting and trolling to me, but i ask you for an apology, i have misunderstand it


I wasn't trolling, lol. I agree that collision detection could be smoother.
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Re: Akward movement

Postby Jackard » Mon Jan 31, 2011 12:08 am

just fyi player pathfinding is something devs have been considering since world 1 so i dunno the odds of it ever going in
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Re: Akward movement

Postby jadamkaz » Mon Jan 31, 2011 12:09 am

Shibi wrote:Imagine that your char doesnt get stuck in the invisible corners of constructions and objects, that just slide and an pass, like pushing a little

Now recall how it is now, having to go back and forth to pass between objects, often doing frustrating movements when there is little space, now add lag from time to time... you know what it feels like

Discuss

inb4 "i like being stuck in stupid ways, stop whining"

But when you build a house and your UNDER the house your probaly gonna die.
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Re: Akward movement

Postby Shibi » Mon Jan 31, 2011 12:19 am

jadamkaz wrote:
Shibi wrote:Imagine that your char doesnt get stuck in the invisible corners of constructions and objects, that just slide and an pass, like pushing a little

Now recall how it is now, having to go back and forth to pass between objects, often doing frustrating movements when there is little space, now add lag from time to time... you know what it feels like

Discuss

inb4 "i like being stuck in stupid ways, stop whining"

But when you build a house and your UNDER the house your probaly gonna die.

I dont want to accuse of trolling again but... xD i think that you may have missundestood something, the idea is that the shape that restrict movement slide against a collision with a moving object "slide" (oh fuck, i just have thinked in river flowing and logs floating, that would be so fucking awesome) not that the impasable shapes of objects change in any way
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Re: Akward movement

Postby jadamkaz » Mon Jan 31, 2011 12:36 am

Shibi wrote:
jadamkaz wrote:
Shibi wrote:Imagine that your char doesnt get stuck in the invisible corners of constructions and objects, that just slide and an pass, like pushing a little

Now recall how it is now, having to go back and forth to pass between objects, often doing frustrating movements when there is little space, now add lag from time to time... you know what it feels like

Discuss

inb4 "i like being stuck in stupid ways, stop whining"

But when you build a house and your UNDER the house your probaly gonna die.

I dont want to accuse of trolling again but... xD i think that you may have missundestood something, the idea is that the shape that restrict movement slide against a collision with a moving object "slide" (oh fuck, i just have thinked in river flowing and logs floating, that would be so fucking awesome) not that the impasable shapes of objects change in any way

ok ok ok im not trolling ... well maybe a little but i didnt understand
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Re: Akward movement

Postby jgudge » Mon Jan 31, 2011 12:45 am

Cajoes wrote:ANY pathfinding would be nice.

Animals have it. Bears, boars, foxes, rabbits, chickens, ants, deer, aurochsen, mouflon ALL find the path quickest to you, so what's holding back the players...?

I agree with you Cajoes.
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Re: Akward movement

Postby Jackard » Mon Jan 31, 2011 12:50 am

so whats holding back player pathfinding? well i suppose you could search and find out

Jackard wrote:just fyi player pathfinding is something devs have been considering since world 1 so i dunno the odds of it ever going in
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Re: Akward movement

Postby jgudge » Mon Jan 31, 2011 12:56 am

Jackard wrote:well i suppose you could search and find out

That involves me actually caring enough to read into it, which i don't atm. I'm currently working on a Gmod texture fix while the server's down, and i'm i have free time while waiting for TortoiseSVN to download. lol
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Re: Akward movement

Postby Sarvoth » Mon Jan 31, 2011 1:07 am

jgudge wrote:
Cajoes wrote:ANY pathfinding would be nice.

Animals have it. Bears, boars, foxes, rabbits, chickens, ants, deer, aurochsen, mouflon ALL find the path quickest to you, so what's holding back the players...?

I agree with you Cajoes.


There are a lot of challenges when it comes to coding in intuitive path finding for players as opposed to basic path finding for mobs. The basic path finding for mobs isn't even close to perfect as is and implementing a cohesive (unobtrusive) and efficient path finding system for players would be wasted development time IMO when smoother collision detection can get rid of most of the problems players have with getting stuck.
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Re: Akward movement

Postby Killface » Mon Jan 31, 2011 1:25 am

jgudge wrote:That involves me actually caring enough to read into it, which i don't atm. I'm currently working on a Gmod texture fix while the server's down, and i'm i have free time while waiting for TortoiseSVN to download. lol

THEN DON'T FUCKING POST

"I read this thread and posted ridiculously stupid questions that had been answered 2 replies up. I can't be bothered to read them because I don't care. Yet I still feel the need to chime the fuck in."

Heres a novel idea: Post Probation to keep these stupid fucks from posting for a week after shit like this.
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