ImpalerWrG wrote:Jackard wrote:its come up several times before, devs have said they prefer systems where you arent forced to grind a skill to become better at it
The flaw in that logic is that the game still requires you to put your points into some skill or stat and this will create a comparative advantage when doing that activity which will result in your doing that activity more and more if you are actually interested in creating material valuables. So you rapidly get a player base fitting into a number of specializations, hunters, farmers, miners and we can be fairly confident that people actually want to BE and DO the activities they are irreversibly pumping all those points into. But because of the flexibility of LP, people don't grinding the activity they prefer, they instead grind the ones that give the most LP and the game is more not less grindy.
what the fuck? flaw? do you even comprehend what you are saying
explain to me how a system that mandates grinding a specific task in order to level a skill is in any way superior to the existing system that allows you to do whatever, even if its not the most efficient method
e:
- <Maiden> How does his thinking even work
<Maiden> Some people choosing the method of least resistance to grind what gives the most LP somehow equals a broke system because people aren't doing what they want to do?