It has been suggested before, but I dont recall a response, so Ill pose it as a question:
Why not accept donations?
niltrias wrote:It has been suggested before, but I dont recall a response, so Ill pose it as a question:
Why not accept donations?
jorb wrote:niltrias wrote:It has been suggested before, but I dont recall a response, so Ill pose it as a question:
Why not accept donations?
Because we'd have to pay taxes. I'm undertaking a little investigation of the legalities, but It looks to me as if said donations would be considered, by the Swedish IRS ("Skatteverket", literally "the tax agency"), as taxable incomes, on account of us providing a "service", in spite of there being no contractual obligation regarding payment between us and the donor. That basically means that we would have to go through the whole broo-ha-ha of filling out tax returns and maintaining proper accounting for the "venture", even though we'd only be accepting donations. This, of course, significantly raises the bar for when I would consider it worthwhile to do so. If this strikes you as absurd and criminal, that is because it is.
I might be wrong, but I don't think so. I'm looking into it.
Colbear wrote:You're in university. Find a law student and talk them into giving you a hand with this,
Some preliminary googling shows that Sweden doesn't seem to have inheritance OR gift tax.
I also see something that implies you need to earn above a certain minimum amount before you're required to pay taxes on your income.
Ai_Shizuka wrote:Jorb, sometimes I think you severely underestimate what you two are doing here.
You are creating an Ultima Online on steroids here. The mother of all modern MMOs, but 10x better. This game has the potential to become what we've been waiting for for years: a new, original, fresh MMO, totally different from the 12579 boring MMO out there. "Kill 99 rats and bring me their eyes for 12 xp".
Just look at the numbers. A few hundreds of players in an early alpha stage, and you are not even advertising this thing.
I think you should definitely investigate further into the donation option. I'm sure there's a lot of people willing to send you a few bucks to help this project. Heck, just look at Dwarf Fortress.
Ford wrote:People just make alts, come to bottleneck, and trash anything that isn't on someone's property. They take dozens of hides and dump them in the lake, or grind 200 LP to get lumberjacking and chop down all the public firs, mberries, and appletrees. The only things we could do is have a 24/7 patrol (crazy) or wall around the whole town and lock it up (gigantic undertaking). I don't have anything against raids by legitimate players but it's stupid how someone can make an alt and be down here griefing a few minutes later destroying days of work when even if they die they only lose a few minutes of work. Even if they get killed they can just make another alt right afterwards with a different name and be right back down here griefing and noone will know he's the same guy who was just there or a legitimate beginner until the damage is already done.
Truths. I'm in the Mortal Online beta (multi-million dollar game using the UT3 engine) and they aim to give it basically the same gameplay elements H&H already has, except that H&H will have more freedom in worldbuilding.
Ai_Shizuka wrote:Jorb, sometimes I think you severely underestimate what you two are doing here.
You are creating an Ultima Online on steroids here. The mother of all modern MMOs, but 10x better. This game has the potential to become what we've been waiting for for years: a new, original, fresh MMO, totally different from the 12579 boring MMO out there. "Kill 99 rats and bring me their eyes for 12 xp".
Just look at the numbers. A few hundreds of players in an early alpha stage, and you are not even advertising this thing.
I think you should definitely investigate further into the donation option. I'm sure there's a lot of people willing to send you a few bucks to help this project. Heck, just look at Dwarf Fortress.
Delamore wrote:
There are many flaws with the game design that H&H follows making it impossible to go large scale without as much effort as goes into large games like Mortal.
It's just part of the whole design that doesn't work on a larger scale.
Humps wrote:Delamore wrote:
There are many flaws with the game design that H&H follows making it impossible to go large scale without as much effort as goes into large games like Mortal.
It's just part of the whole design that doesn't work on a larger scale.
Like what?